Utility Skills, strictly speaking, are beneficial skills that help the party. Back in 3.x, both WAR and DRK had extremely strong uncontested skills that were the reason why this combination was preferred.
WAR had Storms Path, and this is, I admit it, overly strong, because it reduces ANY amount of damage dealt by the boss by 10 (!!!) %. This was huge, as it reduces a lot of outgoing damage to the other players, easing the burden on everyone.
DRK had both reprisal (now a role skill) and the Delirium INT down debuff. Another thing that was huge if your party did not bring a monk, as that severly decresed the amount of magic damage a boss did. Again a tool to reduce outgoing damage to other players, easing a burden.
While PLD did have the STR reduce on halones, bear in mind that many a bosses did not utilize physical attacks for raid wide AoE attacks, making this skill less desireable. This is clearly a raid design issue however, not a class design one.
Both path and delirium are gone. Now, PLD has the only skills that reduce the amount of incoming damage. Which in itself is fine, really, however, with the balance changes to DRK and WAR DPS, this still puts PLD in a clear "must have" situation, something the devs wanted to avoid.
And yes, I know of TBN, however, that one is merely single target.
As for the other points:
Maim/Storms Eye is not utility, its synergy. It allowed NINs, PLDs and DRKs to dish out more damage, but only those classes in 3.x. I know its different now.
Gap closers are not beneficial to the group and as such, not the kind of utility we are talking about.
Also, PLDs strongest burst is a ranged magical attack, something he can even do when the boss does a PBAoE attack, which otherwise forces others to run for cover
Knockback-negation would be nice, if it wasnt half a gamble wether the current content would allow you to prevent knockback or wether the boss just pulls a Omega 1 and ignores that.
Cover used to only really work for physical attacks. And it merely redirected the damage. Now, at level 70, cover also REDUCES the amount of damage someone else takes, effectively making it a CD for other classes.
I admit, the shock I had when I saw how much they changed the old WAR gameplay (something I really loved) to the new WAR gameplay (something I cant find fun, no matter how much I try), I was sad. Not because I am not king anymore, I dont care for that. But because I technically lost the class I was playing for over 3 years, gameplay that I inherited in flesh and blood, now gone because it was changed for the sake of change. But my own, sentimental feelings for the class I love are not getting on the way of critical thinking and understanding how the game works, how game, fight and class designs work, and how classes work with each other



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