Utility is basically something a tank can provide that directly helps other members of a party.
Not sure if you know, but Cover was buffed. It now provides -20% mitigation, but this ability doesn't really fall under utility. It falls under self-mitigation because it's effectively a CD. Due of this, it has 2 solid mitigation skills that are always useful outside of Shield blocks and cross role as opposed to DRK's 1, not to mention Sentinel is flat out better than Shadow Wall. (TBN is equal to Sheltron(-24%) and Intervention(-10%+).) DRK needs magical tank busters to be on par.Cover and TBN are suddenly utility. Nobody cared about Cover for the past 4 years, and now that two tanks effectively have it, suddenly people are interested.
I'm personally fighting to have Shadow Wall's CD reduced to 120s(alternatively, increasing it to -40% would work) and Dark Mind changed to affect physical damage as well, while increasing the timer to 90s.
I personally think WAR needs utility, such as Thrill of War. I would also like them to remove the locking of skills behind tank stances. It worked for them in HW when WAR was a perfect job, but things have changed.And it's not even that the average WAR even wants this or knows how they'll use it. It's just being used as an excuse to buff the job. "Yeah, you have that er, bubble thingie, so we should do more dps."
No. This is a joke. PLD not only has a knockback prevention tool, but also has a ranged, ultra high hitting attack window which lines up perfectly for knockbacks in Omega.Is PLD's lack of a gap closer putting it at an uptime disadvantage on certain fights?
PLD is objectively better, there's no question.


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