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  1. #1
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RLofOBFL View Post
    If you look at the top savage parses, all tank damage is almost equal. Like PLD 35%/ WAR 35%/DRK 30%. WAR and DRK could use potency buffs to pull ahead but I don't think PLD is necessarily too OP as is. None of its utility specifically really guarantees it a spot, it just has more defensive things so you can play it safe. Intervention, cover, divine veil, clemency, hallowed, PoA, these are all just safety nets. WAR has self safety nets and PLD has party(or just the OT really) safety nets. DRK has both on a short CD...but I must admit it does seem somewhat lacking since it's literally just one skill and its not particularly OP unless used on itself.
    I mostly agree with this, though I don't think DRK needs that big of a potency buff anymore. In Magic heavy fights DRK still has the best personal defense by far, despite people saying PLD has the best defense, I disagree with the later sentiment: the massive CD timers sort of make things a bit harder on the MT end for PLD. Frequent magical TBs mean DRK can comfortably tank in DPS stance for longer due to DM+TBN, plus the shorter CD on DRK's immunity helps a bit too. However, this could much definitely be helped even further by giving DRK a "filler" mitigation CD and/or reducing the CD the Shadow Wall, which is ridiculously high for some random reason. Even making it 90s wouldn't make it broken, imo, since the rest of their passive CD suite is kinda sadly undertuned save for DM. As long as this changes and WAR's DPS is hopefully increased and made less punishing in future patches, the speedrunning meta will eventually go back to DRK+WAR at some point.

    I kind of half agree with the fact that PLD's utility should mean less DPS, but it's still defensive utility. It's only great right now because we're one week into the tier. Once the speedruns start getting more important and we overgear shit, that utility will be more or less pointless very quickly. Kinda like how I see WHM dropping off despite being pretty much mandatory for O3 and O4 atm.

    Intervention is still probably the best OT skill in the game tho.
    (2)
    Last edited by Fernosaur; 07-26-2017 at 07:24 PM.
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.