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  1. #1
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    And btw.... I still want to point out: HOW does paladin has "best" utilities when those skills have the SAME SAME SAME mitigation nature compared to 3.x?!?!????! They were considered trash even I tried to defend their usefulness...now I don't even need to...every non pld main is saying pld's utilities and quote SAME utilities are the best......ppl... decide.....

    Clemency is not selfsustain, Pld has NO selfsustain, it's a SPELL like those healer have!! it's on gcd and can't do other thing when casting it......
    (0)

  2. #2
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by aqskerorokero View Post
    And btw.... I still want to point out: HOW does paladin has "best" utilities when those skills have the SAME SAME SAME mitigation nature compared to 3.x?!?!????! They were considered trash even I tried to defend their usefulness...now I don't even need to...every non pld main is saying pld's utilities and quote SAME utilities are the best......ppl... decide.....

    Clemency is not selfsustain, Pld has NO selfsustain, it's a SPELL like those healer have!! it's on gcd and can't do other thing when casting it......
    They got new toys (Passage of Arms, Intervention), buffed some of the old ones (Cover, Clemency) and removed most of the utility from the other tanks (Storm's Path, Storm's Eye slashing inflation, Delirium, Reprisal).

    Their utility didn't hold up to DRK and WAR in 3.x and they were weaker in general, but now they have the monopoly while having no downside in other places.
    (5)
    Last edited by Alphras; 07-26-2017 at 07:01 PM.

  3. #3
    Player
    Stormbrand's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Exile Masamune
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alphras View Post
    They got new toys (Passage of Arms, Intervention), buffed some of the old ones (Cover, Clemency) and removed most of the utility from the other tanks (Storm's Path, Storm's Eye slashing inflation, Delirium, Reprisal).

    Their utility didn't hold up to DRK and WAR in 3.x and they were weaker in general, but now they have the monopoly while having no downside in other places.
    these are toys that are barely if ever used. Please understand that Passage of Arms is trash, it is a horrible skill and almost as useless as shake it off. no PLD will ever stop attacking, that makes no sense. Clemency = 1 less holy spirit, damage loss, useless. cover is still shit, you should know better. intervention has very little usage and unnecessary. divine veil lackluster on a 2min cd. This has never been about utility, it has always been about dmg, WAR and DRK want more dmg not utility, and they should, but dont bring something as useless as utility in this topic.
    (1)

  4. #4
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Stormbrand View Post
    these are toys that are barely if ever used. Please understand that Passage of Arms is trash, it is a horrible skill and almost as useless as shake it off. no PLD will ever stop attacking, that makes no sense. Clemency = 1 less holy spirit, damage loss, useless. cover is still shit, you should know better. intervention has very little usage and unnecessary. divine veil lackluster on a 2min cd. This has never been about utility, it has always been about dmg, WAR and DRK want more dmg not utility, and they should, but dont bring something as useless as utility in this topic.
    Maybe. I am gonna start raiding late this cycle so I don't have any hands on experience with them yet. That doesn't change the fact however that PLD is the only tank that has this amount of utility, which is not balanced. There is also the kind of utility of being able to very easily apply it's damage potential. Which is very important in progression and hugely in favor of PLD.

    There is literally no objective reason to take DRK/WAR over PLD this raid cycle.

    And WAR in 3.x was this strong because of utility (granted Storm's Eye was dps utility at the time) which complemented the popular group compositions.


    Edit:
    I want utility options on DRK and WAR, not damage. Don't generalize. If Square nerfs PLD or buffs WAR/DRK damage in 4.1 it's a lazy solution for a problem they should have seen months before release.

    Edit 2:
    Every O4S kill I have seen has a PLD utilizing Passage Of Arms at the end (there is a dps + heal check) ... I wouldn't call it useless at all.
    (1)
    Last edited by Alphras; 07-26-2017 at 07:58 PM.

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Stormbrand View Post
    except that any PLD that uses clemency or passage is doing it wrong, those are skills that sacrifice a lot of damage which no PLD will ever do. divine veil is extremely overrated, and cover is still trash. The only useful utilty PLD has is intervention. If they gave WAR passage of arms WAR would still cry, you know why? because the skill sucks, overrated and useless.
    Divine Veil is anything but overrated, especially on raid wide AoEs this skill can decide between life or death. Same for PoA, though I admit, that skill is highly situational.

    I have seen a video of a PLD in O2normal that used his requiescat window to clemency his dps after the healers had fallen on the last 15-10ish%. Did he lose a lot of damage? Absolutely. Did he also turn a guaranteed wipe around? Yes he did. PLD has the skills to turn a bad situation in a non fatal one, whereas the WAR and the DRK lack those things. He also has group wide raid mitigation skills that can be used during progress to ease the burden on the healers, making him unreplaceable.



    Quote Originally Posted by aqskerorokero View Post
    And btw.... I still want to point out: HOW does paladin has "best" utilities when those skills have the SAME SAME SAME mitigation nature compared to 3.x?!?!????! They were considered trash even I tried to defend their usefulness...now I don't even need to...every non pld main is saying pld's utilities and quote SAME utilities are the best......ppl... decide.....

    Clemency is not selfsustain, Pld has NO selfsustain, it's a SPELL like those healer have!! it's on gcd and can't do other thing when casting it......
    Delirium and Storms path were better than the old PLD utility skills, hence why the PLD got the short end of the stick during 3.x (also, lots of magic damage instead of physical favored a DRK MT instead of an PLD, but thats raid design, not class design)
    WAR now has NO own utility and DRK only has a single target 5k stoneskin.

    With the changes to tanks, they are all almost equal in performance, except in utility. Say what you want, this is not balanced, on an objective, factual level.

    PLD can cast clemency whenever he has mana, which is often due to the change in rotations. DRK selfheal is the third hit of a combo in Grit (lol) whereas WAR can only self heal in Defiance, so there is that.





    If they wanted to achieve balance in terms of utility, they could have given the storms Path debuff to Delirium and to a PLD skill (or hells, put it on maim, riot blade and syphon strike), and remove the old Delirium int down debuff, and make sure those debuffs cant stack. Look, that was easily balanced, was it not? (note, im talking about the old Delirium here)
    The other strong DRK utility, Reprisal, is now cross class, which is, imho, a rather good choice, so every tank has access to that form of utility.
    (2)
    Last edited by ovIm; 07-26-2017 at 08:19 PM.

  6. #6
    Player
    Mattzo's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Utini Aoyama
    World
    Louisoix
    Main Class
    Marauder Lv 53
    As a new player with zero raiding or endgame experience who just joined for stormblood and played all 3 tanks to 58 so far my impression is that PLD is the only job of the three that feels somewhat thought out.

    I started WAR, switched to DRK at 50 and now PLD at 58. Warrior feels so boring I can't figure out their vision for the job, there is absolutely nothing going on outside your basic rotation and even the rage dumps on the gcd don't feel satisfying at all to me. I guess its supposed to have good damage and cooldowns but the good feel isn't there for me and damage seems underwhelming.

    DRK is kind of fun but feels kinda over the place, having the tank and dps stance pretty much on all the time and spamming dark arts all the time. It just feels weird to me and lacks cool "dark knighty" abilities imho.

    PLD feels just better all around. Especially having different abilities off the gcd makes the job for me I guess.
    (1)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aqskerorokero View Post
    The question is: what is balance to you?
    Each tank should have a reson to be in a party instead of another tank.
    Quote Originally Posted by aqskerorokero View Post
    Clemency is not selfsustain, Pld has NO selfsustain, it's a SPELL like those healer have!! it's on gcd and can't do other thing when casting it......
    Clemency is a selfsustain for when you need more healing in a short amount of time. Sure, healers have spells, but most of them also need a GCD. And in 3.x, Clemency was clunky for two reasons :
    - Huge MP cost
    - Interruption
    ...that were fixed.
    (1)