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  1. #1
    Player

    Join Date
    Mar 2011
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    13
    Personally I prefer the more sandbox style MMO as you feel more a part of the game world, its more of your own adventure rather than one all laid out on a linear path for you, the problem with games like The Old Republic is that you start your character and your pretty much restricted on where and what you do next, do these quests and move on to the next bunch of quests, sometimes you feel like just stepping back and wanting to have the freedom to just do what you want to do rather than what the game is wanting you to do, I enjoy questing on XIV but I'm glad its mostly optional, free to do when you want and not the only way to progress.
    (2)

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jinko View Post
    FF11 also suffered from a lack of low level storyline aswell, hopefully they will sort this out by the time 2.0 is launched.
    Hm...nope. Various nation quests, (some that were actual quest chains, i.e Star Onion Brigade), the nation missions lines that were up until rank 7 were doable between level 1 - 55, not to mention when CoP released (1 year after NA launch) that was the capped storyline, which was level 30 - 50 cap all the way up intil chapter 6, which was then 60 cap.

    So Vanilla > Zilart > CoP there was plenty of low level storyline and quests.

    Considering FFXIV is being overhauled there's not a serious focus on content versus a serious focus on making the game work, and lack of content isn't the game's biggest issues, even SE stated the foundation is very poor -- Which is the most important to any video game, content comes second so when they're done overhauling the game, you'll see an influx of content. Look at FFXI, you have an endless supply of content to do because they aren't overhauling the game -- Whether you want to is a different story.

    Quote Originally Posted by Tonco View Post
    free to do when you want and not the only way to progress.
    Yeah, I'm honestly sick of quest based leveling -- People complain about Guildleves, yet they don't realize quest based leveling MMOs are essentially the same things, just plows you to different areas on a set path till you're stuck doing PvP and the same type of instances over and over.

    Very rarely do quest based leveling actually offer much of anything in terms of a coherent storyline, they're thinly veiled kill quests with an occasional picture slideshow or cutscene.
    (2)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Jennestia View Post
    People complain about Guildleves, yet they don't realize quest based leveling MMOs are essentially the same things...
    Very rarely do quest based leveling actually offer much of anything in terms of a coherent storyline, they're thinly veiled kill quests with an occasional picture slideshow or cutscene.
    Well, yeah, if they SUCK.


    Really though. At the very least, normal sidequests have you progressing through the game world or at least through a simple story. Guildleves have you running to the same blasted desk to pick up the same blasted quests to do at the same blasted camp sites.

    I have always hated quest distribution like that. It's always felt very cold, mechanical and dull. I'll take zone and character variety over the DMV/DPS sterility of leve distribution any day.
    (4)
    Last edited by Gramul; 12-25-2011 at 02:54 AM. Reason: furthur retrospection

  4. #4
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jennestia View Post
    Hm...nope. Various nation quests, (some that were actual quest chains, i.e Star Onion Brigade), the nation missions lines that were up until rank 7 were doable between level 1 - 55, not to mention when CoP released (1 year after NA launch) that was the capped storyline, which was level 30 - 50 cap all the way up intil chapter 6, which was then 60 cap.

    So Vanilla > Zilart > CoP there was plenty of low level storyline and quests.

    Considering FFXIV is being overhauled there's not a serious focus on content versus a serious focus on making the game work, and lack of content isn't the game's biggest issues, even SE stated the foundation is very poor -- Which is the most important to any video game, content comes second so when they're done overhauling the game, you'll see an influx of content. Look at FFXI, you have an endless supply of content to do because they aren't overhauling the game -- Whether you want to is a different story.



    Yeah, I'm honestly sick of quest based leveling -- People complain about Guildleves, yet they don't realize quest based leveling MMOs are essentially the same things, just plows you to different areas on a set path till you're stuck doing PvP and the same type of instances over and over.

    Very rarely do quest based leveling actually offer much of anything in terms of a coherent storyline, they're thinly veiled kill quests with an occasional picture slideshow or cutscene.
    for once i agree with you.
    (0)