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  1. #1
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yes well, DIRECTION is what people need. Personally I love quest chain levelling. This is a concept SE should have known was part of the modern mmorpg. Anyone with a brain who hasn't played only XI knows this. You cannot simply login with a weapon after a cutscene, do onr quest, and thrust players out into the world. To do what exactly? Make their own adventure? I'll let you in on a little secret--that sounds really appealing on paper or as an advertising scheme, but majority players do not want that. They want to be told where to go. They want to follow a road to a quest hub, do 10 quests to levelup, to unlock new quests, the last of which sends then ahead to the next quest hub. Sure XIV has quests, but they are scattered with zero direction. The whole "quest design" of this game has you boomeranging back to town everytime. It's like you're tethered to cities and it sucks. People want to move forward, not in circles.

    Trust me, that is what players want. More theme park, less sandbox. Six Flags is way more fun than the local park, right? After playing so many mmos over the past 10 years, I can confidently say all these things. Of course, there's need to be some light at the end of that road and so end game is important. However, getting there is also important and is the reason why these open world, mob-grinding, lack-of-quest models do not survive in the current mmo world.

    Hopefully they have realized this and will fix it. A lot transparency will be needed too and that's something they're improving on, but are still light years behind the competition with.
    (6)
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  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by GreyJorildyn View Post
    Yes well, DIRECTION is what people need. Personally I love quest chain levelling. This is a concept SE should have known was part of the modern mmorpg. Anyone with a brain who hasn't played only XI knows this. You cannot simply login with a weapon after a cutscene, do onr quest, and thrust players out into the world. To do what exactly? Make their own adventure? I'll let you in on a little secret--that sounds really appealing on paper or as an advertising scheme, but majority players do not want that. They want to be told where to go. They want to follow a road to a quest hub, do 10 quests to levelup, to unlock new quests, the last of which sends then ahead to the next quest hub. Sure XIV has quests, but they are scattered with zero direction. The whole "quest design" of this game has you boomeranging back to town everytime. It's like you're tethered to cities and it sucks. People want to move forward, not in circles.

    Trust me, that is what players want. More theme park, less sandbox. Six Flags is way more fun than the local park, right? After playing so many mmos over the past 10 years, I can confidently say all these things. Of course, there's need to be some light at the end of that road and so end game is important. However, getting there is also important and is the reason why these open world, mob-grinding, lack-of-quest models do not survive in the current mmo world.

    Hopefully they have realized this and will fix it. A lot transparency will be needed too and that's something they're improving on, but are still light years behind the competition with.
    I disagree because and I know I am not the only one. I personally like to do things and go places when, where and how I want. I dont need quest based leveling, I want to grind when I want and do other things when I want. I want to explore on my own when I want. Seriously why do you need some one to give you or other players direction? Give me a big world let me explore it and do other things when, where and how I choose to. I dont need direction, there is no need in this. Maybe some people need their hands held all the way to level 50 or what not but I dont, and I am sure not everyone wants that.
    (3)
    Last edited by Maxthunder; 12-25-2011 at 12:01 PM.

  3. #3
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I do enjoy quest leveling up i do but don't get me wrong you also only have one class in other mmos, and questing based games are tailored to only having one job to get you to max.
    (1)

  4. #4
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by SnickleWhiskers View Post
    I do enjoy quest leveling up i do but don't get me wrong you also only have one class in other mmos, and questing based games are tailored to only having one job to get you to max.
    This is the biggest advantage and biggest burden FFXIV has. All the empathesis on leveling multiple classes in FFXIV means we really need an insane amount of content, or else we will get bored.
    (1)

  5. #5
    Player
    Frisky's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    11
    Character
    Lorelai Bees
    World
    Gungnir
    Main Class
    Miner Lv 21
    Quote Originally Posted by Maxthunder View Post
    I disagree because and I know I am not the only one. I personally like to do things and go places when, where and how I want. I dont need quest based leveling, I want to grind when I want and do other things when I want. I want to explore on my own when I want. Seriously why do you need some one to give you or other players direction? Give me a big world let me explore it and do other things when, where and how I choose to. I dont need direction, there is no need in this. Maybe some people need their hands held all the way to level 50 or what not but I dont, and I am sure not everyone wants that.
    As with most (all?) other MMORPGs, there is always the ability to simply grind and explore and not even bother with quests.
    What do quest bring to the table that D.I.Y. gaming does not? History, lore, a broader view of the environment and its inhabitants.
    It's not always about direction. It's not always about "quest-based-leveling".
    (2)
    I postpone death by living, by suffering, by error, by risking, by giving, by losing. -Anaïs Nin