Anything to break the monotony on flipping leve quests.

Terrible idea. Who thought that having a small set of areas you have to go to over and over again to kill the same enemies with little to no variation was a good idea? Because it wasn't. It was a bad idea. It was a bland, boring, repetitive, bureaucratic, idea that continues to be my biggest problem with the game besides the big dull world design.

Don't design things to make it easier or more convenient if they're just going to end up being boring and repetitive like that.

Lucky, such design decisions seem to be in the past and we're slowly moving on to something more interesting, I hope. I just pray that content that is added will last me more than a moderately committed evening.