SWTOR will be a game most people will not play after the first free month, after they complete their class' story and realize there is just as much to do at endgame as this game.
SWTOR will be a game most people will not play after the first free month, after they complete their class' story and realize there is just as much to do at endgame as this game.
hehe you know what I miss the most? Minding my business, walking a long, and bam cutscene. I miss chatting up so many npcs and forgetting about what I've promised, stumbling into an '???' days later and getting raped by some ridiculously hard monster that has popped. lol. Call me old fashion, I like getting killed against my will.I really did enjoy those cutscenes from FFXI. From the rank quests all the way down to each of the Star Onion Brigade and Cat Burglar ones. Walls of text are fine, but a short cutscene alongside that wall of words would be well worthwhile. They don't need to be all that involved, with thirty jugglers and a dozen pie man dancing in the background, just something... more.
Even adding a short cutscene to the various leves would have given them a bigger sense of purpose and make them a little more compelling. Take Save the Lettuce, as an example.
This is all we see before the leve starts and we race for the hill. But what if we had seen something like this instead?
After starting the quest, one of the militia steps out of the tent and explains their current predicament. In the background, an old man sobs, a collar tightly clutched in his hand. His personal plea for you to kill those damnable dodos and avenge his dearly departed dog.
Renewed with purpose, you find and dispatch those diabolical dodos. You turn around just in time to see the militia, farmers and old man come up and thank you for your assistance. Two people step forward, one holding a puppy, and they hand it to over to the old man. They tell him, while it has two good eyes, it was born with a bad nose and it can't "smell no good". But the old man doesn't care as he cradles the puppy to his chest, tearfully thanking the people, and the heartwarming scene ends with everyone celebrating.
It's silly stuff like that really stick out in the end. That make many of us that played FFXI so fondly remember certain cutscenes. Could we ever forget Doctor Shantotto? Would she even let us?
Hehe, I'm with you.hehe you know what I miss the most? Minding my business, walking a long, and bam cutscene. I miss chatting up so many npcs and forgetting about what I've promised, stumbling into an '???' days later and getting raped by some ridiculously hard monster that has popped. lol. Call me old fashion, I like getting killed against my will.
i think a big part of that was the fear of the unknown (you didnt see levels/agro signs..ect) so you never knew if something was going to butt plow you. Also you felt very weak as a player compared to enemys even your level, so running into anything scary looking usually = death.hehe you know what I miss the most? Minding my business, walking a long, and bam cutscene. I miss chatting up so many npcs and forgetting about what I've promised, stumbling into an '???' days later and getting raped by some ridiculously hard monster that has popped. lol. Call me old fashion, I like getting killed against my will.
Also the damn rabbits.
I understand this isn't a quest based game. I think that's one of it's flaws. It's a flaw that was in XI that carried over to XIV. My reason behind is as follows. In 1-3 months I could beat the main story lines of XI but no. There is so much crap standing between you and your ability to do the story. There's a word for this and any anime fan know what it is. It's filler. One of the things that killed SE's way off MMOs for me was spending months leveling my job only to be told I needed to level several other jobs to do the story. We need content. Not what SE think content is.
Based on your belief story = content, TES must have no content, Skyrim must be a scam that shipped 10m copies. Oh snap.
http://dn.guildwork.com/
SE could throw as many quests as they want at us but if you arent any better for reading it then its filler. I have to say i really miss cutscenes in quests, text only quests just arent the same.
Anything to break the monotony on flipping leve quests.
Terrible idea. Who thought that having a small set of areas you have to go to over and over again to kill the same enemies with little to no variation was a good idea? Because it wasn't. It was a bad idea. It was a bland, boring, repetitive, bureaucratic, idea that continues to be my biggest problem with the game besides the big dull world design.
Don't design things to make it easier or more convenient if they're just going to end up being boring and repetitive like that.
Lucky, such design decisions seem to be in the past and we're slowly moving on to something more interesting, I hope. I just pray that content that is added will last me more than a moderately committed evening.
Well the 7th umbral era is supposed to be starting before 2.0
My guess is that this story wont appear until or after jobs, since after jobs the only big changes that need to be done are linkshell control and mail. After that I'm guessing they'll mainly be focusing on content to see what will do better come 2.0
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