


http://dn.guildwork.com/





Anything to break the monotony on flipping leve quests.
Terrible idea. Who thought that having a small set of areas you have to go to over and over again to kill the same enemies with little to no variation was a good idea? Because it wasn't. It was a bad idea. It was a bland, boring, repetitive, bureaucratic, idea that continues to be my biggest problem with the game besides the big dull world design.
Don't design things to make it easier or more convenient if they're just going to end up being boring and repetitive like that.
Lucky, such design decisions seem to be in the past and we're slowly moving on to something more interesting, I hope. I just pray that content that is added will last me more than a moderately committed evening.

Well the 7th umbral era is supposed to be starting before 2.0
My guess is that this story wont appear until or after jobs, since after jobs the only big changes that need to be done are linkshell control and mail. After that I'm guessing they'll mainly be focusing on content to see what will do better come 2.0



The 7th umbral era story has started already. Look in the sky at night to the little red moon. I think the big showdown is coming with 1.23, the last update before 2.0Well the 7th umbral era is supposed to be starting before 2.0
My guess is that this story wont appear until or after jobs, since after jobs the only big changes that need to be done are linkshell control and mail. After that I'm guessing they'll mainly be focusing on content to see what will do better come 2.0



I know the guild quests are fun, like the carpentry one was actually pretty humorous, however that's only a handful of quests, all of the sidequests are boring and require too much walking.
http://dn.guildwork.com/
(by server system i mean w/e the devs do their coding on)
The game needs everything. Anytime I think "why don't they(dev) add..." I can simply answer my own question w/ the games server system.
I'm giving the devs the benefit of the doubt because the only other explanation is that they are clueless, which I'm sure they are not. We will be on this server system until 2.0, until then, don't expect anything other then a reskin of what we already do now. Those 2 new dungeons in 1.21? They aren't going to be some unique zone w/ completely godlike atmospheric music. They're just gonna be DZM/TR w/ diff boss fights, same server latency, same basic concepts.
I hope to God the Legatus battle has some decent lore chain quest to go along w/ it... Seeing as how I haven't done my r46(?) mission in over 14 months. Would be cool if the JSA gear quests didn't bore me to death either. Though for some reason I feel like the quests are going to be something like "Go to Cassieopea Hollow, touch ??? w/ [Key Item], high lvl NM pops, we slay it, get [Key Item], return n get our JSA gear." If I can solo it ZOMGLOLOL... Whatever... But there aint gon b naw Dynamis, Sky, Sea, ZM/COP/TAOU(examples obvi) chain missions til 2.0... And even then. Personally I don't believe 2.0 is gonna start us off w/ a basket full of content, however, this is an opportunity for SE to surprise me.
What we get w/ every patch is the cap of what they can deliver in the time provided. Doesn't seem like a lot does it? I agree. And I blame the server for it.
However, if it isn't the server, n the only one to blame is the devs, plz correct me!!1![]()
Last edited by SniperRifle; 12-24-2011 at 04:48 PM.
What happend is that times have change and SE is lagging behind the times and is playing major catch up. Version 2.0 is going to try to make leveling up more through questing (more like Rift/Wow ect) but they are way behind on it. SE makes a mistake thinking people are still ok with simply grinding all the way to 50 without much context to it. They know they are wrong and are woring on it. I think most people should just take a break when your bored and give the game a new shot in about a year when 2.0 is out. If i was not in a great LS with cool friends I would not keep playing this once they charge thats for sure.

you want content?? why!? you can do ifrits and moogle for weeks and not get a single drop! sounds like enough content to me!


but with mmo's in the end your still grinding xp there just giving you a direction to go in.
not vanilla ffxi missions there about the same as ffxiv not much going on till you hit the zilart missions and that was an expansion.I just think the level of epicness in the story in XIV compared to XI is lacking, in XI the cutscenes were badass

I see this kind of comment bandied about a lot on the forums here, "not in vanilla XI" etc. It's true I guess and don't get me wrong, I loved XI, but that game came out knocking on 10 years ago now. The times they are a changing and I'm not really sure why SE didn't draw on that experience. Whatever, what's done is done I guess, but it's a weak argument to say the least.
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