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  1. #1
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Praesul View Post
    BLM does 7250 potency in two GCDs. From range.
    Yes and they have long cast times as well as more time consuming requirements to even have access (Foul). You can often easily avoid them by simply moving out of range.
    (0)

  2. #2
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    Yes and they have long cast times as well as more time consuming requirements to even have access (Foul). You can often easily avoid them by simply moving out of range
    RDM also has a time consuming aspect before they have access to their melee combo: Black/White mana. And yet BLM can do their burst from range, fire IV is only a 2.18 sec cast time and Foul can be instantly casted right after. RDM can't skip to the end of their combo, and their damage outside of it sucks. RDM sustained damage is using jolt/impact (which cost MP) or verspells which hit for wet noodle damage. While BLM is waiting for Polyglot, they're throwing out Fire IVs and thunder, and sleeping people.

    Quote Originally Posted by NorthernLadMSP View Post
    Foul is also not even an option if you're in Astral Fire as it changes to Flare which is only 3,000.

    So, you're never going to be able to cast Fire IV and then immediately follow up with Foul (I'm assuming that is where you're getting the 7,250 potency).
    Convert drops Astral/Umbral.

    Although, my point isn't to make RDM and BLM identical copies of each other. I'm just drawing comparisons to show what other jobs can do at less risk to themselves. I think the concept of RDM is cool, I just think it needs some help. Maybe not every fix I listed would be right, but SOMETHING has to be done and I feel like their melee combo doing more damage, OR their ranged spells dealing more damage (so as to give them the option of applying pressure from range) would be a good start.
    (2)
    Last edited by Praesul; 07-25-2017 at 11:53 PM. Reason: Misread RDM cast time

  3. #3
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    A lot of people are also bringing up BLM for comparison - just remember, they can fire IV into instant flare and they can also instant sleep. Sleep is probably one of the strongest CCs in the game, no cooldown, decent duration and you can peel for ages with it. RDM brings virtually no utility. It's probably on par with MCH right now with being one of the worst range slots for 4s. Also having to be in and out of melee in PvP is incredibly irritating, rather be a SAM, have better overall damage, and an escape than be an RDM. Also because of the tick system even trying to LoS sleep at times can just be entirely irrelevant since you'll go behind a wall and it still hits you.
    (0)