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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dortharl View Post
    Divine Veil is the only utility I've found really useful.
    Clemency is good (though on a boss fight you'd better make it count since it's a huge DPS loss) and PoA is kind of just a meme but Cover is great now that it works on magic. It's the premiere clutch skill of the game.
    Quote Originally Posted by Xenosan View Post
    I'd take even a small MP restore on Spirits. The HP% scalar was always stupid. A failed OT/MT gimmick I'm guessing.
    It's kind of a holdover from FFXI where it was based on HP. That made it to 1.x, where it was still based on HP and Spirits Within hit a lot harder and was a much more integral part of tanking because it had a huge enmity modifier and basically pierced defense. Defense isn't a thing now though and Spirits has no hate mod so it does feel a little bland. Not that paladin needs it now, but I've always wanted it to have different effects depending on whether you were in shield or sword oath.
    (1)

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Brannigan View Post
    [Spirit's Within HP scalar] It's kind of a holdover from FFXI where it was based on HP. That made it to 1.x, where it was still based on HP and Spirits Within hit a lot harder..
    Oh I had forgotten about that. And even IIRC too, even in 1.x it seemed like just a half-hearted carry-over from XI's VIT-based Spirit's Within weaponskill, which made PLD AF1+Joyeuse an interesting build. In that case HP scalar should be an increase to damage, like Upheaval is (apparently?) for WAR.

    Quote Originally Posted by Fernosaur View Post
    The only sensible proposals I can see here are the CD reduction for Tempered Will (60-90s would be fine)
    Hell with Plunge at 30s and Onslaught at 15s I think 60s recast isn't asking for much either. How about 30 ;3 I guess there could be too many trial knockback/falloff mechanics that could be cheesed though (assuming TW even works in those instances)..
    (0)
    Last edited by Xenosan; 07-31-2017 at 12:41 AM.