Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 58
  1. #41
    Player
    Greil's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    169
    Character
    Greil Armstrong
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    The only things I have to complain about pld, are about Bulwark and Tempered Will, especially Tempered Will.

    Bulwark should be on a 2min cooldown minimum, and maybe bring block at 100% block, especially whan we have passage of arms on a 2min cd, they can bring the same kind of drawback than Raw Intuition if they need to.

    Tempered Will...It's basically shake it off (if not worse), on a 3min cooldown, damn, casters have Surecast, it does almost the same thing, but it's on a 30s cd !!! Change the cd, rework completly the skill like what they're going to do with shake it off, or replace it with somethink else, but please SE, do something about this awful skill, it's the only skill that didn't changed since FFXIV v1, it's insane.

    And I don't care if it's fun when it work, I hate having to keep a huge mental list of when it's working, and when it's not working when it should be working. It's useless 99% of the time anyway, and nothing can justify this skill having the same cooldown than a skill like Holmgang.

    (Please excuse my poor English, I'm still learning)
    (1)

  2. #42
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Greil View Post
    The only things I have to complain about pld, are about Bulwark and Tempered Will, especially Tempered Will.
    Same.

    For Bulwark's cooldown to be justified it needs to have added bang, even if it were just a TP restore on each block. Tempered Will needs a lower cooldown, an ability that breaks Heavy/Bind is good enough IMO, just 3 minutes is too 2.0 meta, and aught to be updated.
    (1)

  3. #43
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Thoro39 View Post
    You have one. It's called warrior, both their stances are offgcd. If you start in Defiance, do a GCD and activate deliverance, Deliverance eliminates the Defiance Debuff. Similarily, you could make swordoath OGCD and make its activation eliminate any Shieldoath buffs. So the system to implement that is already there.
    But Defiance and Deliverance are both "abilities". In your suggestion ShO will stay as a "spell" while SwO will become an "ability".

    To be fair, we have a situation where a "spell" cancels an "ability" with Grit and Blood Weapon, so I guess the reverse should exist. Which still doesn't change the fact the SwO is bland
    (0)
    Last edited by Reynhart; 07-28-2017 at 12:32 AM.

  4. #44
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Paladin-related things I'd like to see be addressed
    1) Shield Oath and Sword Oath should be on the same button. So should Defiance/Deliverance. There's almost no reason for a paladin or warrior to go stanceless. Technically paladin would lose the ability to instantly cancel its shield oath penalty (say, during a FoF window when the boss is about to become inaccessible to get one last FoF boosted RA), but that's something I can give up.
    2) Macros need to queue properly so that Cover and Intervention can be used with mouseover more easily. TBN is also affected. Other classes have issues with stuff like this too (Apocatastasis, the physical one from brd/mch)
    3) Holy Spirit should get a unique casting animation
    (0)
    Last edited by Brannigan; 07-28-2017 at 03:27 AM.

  5. #45
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    I dislike that the fairly low block proc rate means you want to switch to SwO asap in order to have access to more sheltrons. As mt, and as the amazing cooldown that sheltron is, you'd think they'd want it to be MORE accessible in tank stance, not less.

    I mean, admittedly I try to spend as little time in ShO as possible, but the discrepancy still niggles at me. I use sheltron way MORE often in SwO than I used to, and way LESS than I did in shield.

    It's also a bit weird that sheltron offers a guarenteed return on the gauge you spend to activate it?
    (0)

  6. #46
    Player
    Sipherous's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    67
    Character
    Siph Erous
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    As of now most of pld quirks are fine. GCD stance dancing doesnt bother me i just weave ogcds in between and use them as cooldowns anyways. My adjustsments would be as follows.

    Spirit Within- Needs to have a new passive to replace lack of silence. Maybe tie it to the oath gauge and move the cooldown to 15sec. 50 Oath gauge seems about right for it.

    Devine Veil- Tie it to the Oath gauge. 50 Oath gauge to activate it. no CD. This effectively makes it a very handy CD. Also while up on the PLD gives a passive Regen.

    Sheltron/Intervention- Reduce oath gauge cost to 25. This would allow more oath play for the skill and works well if devine veil and spirits are added in tot eh gauges costs.

    Passage of Arms- Extend the buff for party members behind the PLD, as of now its only 5yalms. Most people dont realize it bu the wings tips extend to 15 yalms, half the time they arent even getting arms up passive and its annoying. Also shorten the animation time, you lose a full 2 sec of it with activation alone.

    Shield Oath- Passive increase to block rate by 25%. It is shield oath after all. Also when shield swipe is used under shield oath you should gain 20 oath gauge.

    Sword Oath- each auto should generate oath gauge, This would effectively give 10 Oath per auto. As of now Sword oath is really a permant dot for the PLD. I wouldnt mind a 5% dmg increase to all sword skills or something to make it more pleasing to the eye.

    Sword/Shield Oath Release- This is a doozy. My Idea is to have both up and active at the same time negating the dmg penalty to Shield. The down side is it will drain oath gauge (about 10pnts every 3 sec) and you cannot generate oath gauge while both are active. This would be the crazy complicated play that pld would need to make them interesting.

    PLD's are way to damn good this tier. Along with Whm they pretty much stepped on SCH/WAR/ASTROS from 3.0. They dominate the fights they are in with utility and dps but are simple to play. Ive mained pld since 2.0 and this is how I loved to play the class. heres hoping the dev team may consider my ideas.
    (0)

  7. #47
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Legit complaints:

    Tempered Will: Too long. Too unnecessary. Needs rework or heavy CD reduction. 60? 30?

    Bulwark: Too long. Passive 80+% block rate is really nice but not deserving of sentinels CD, I'd lower it to 120 or 90.

    Passage of Arms, this one doesn't really end up being very useful most of the time.The range is funky, you want the tank to face the boss towards the party? The stopping of attacks makes it instantly undesirable in savage due to strict dps checks so when is it supposed to be used? Every attack is already survivable in everything except maybe o4s. And it has this weird delay like Collective Unconsious where it takes like a server tic for the defense to take effect on the party.

    Divine Veil : Really good but the CD is pretty long. I'd wonder if it could be reduced a tad to 90. Or to take it a step further, make it cost 100 oath gauge and only be available in Shield Oath so there is weight in swapping stances unique to PLD.

    ShO/SwO: This is more of a personal complaint but maybe they could take one off the GCD, preferably SwO like DRK's darkside. And maybe make more risk and reward, such as Shield has a passive 10~20% block rate while Sword has a reduced block rate by 10~20%.
    (2)

  8. #48
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RLofOBFL View Post
    Legit complaints:

    Tempered Will: Too long. Too unnecessary. Needs rework or heavy CD reduction. 60? 30?
    Bulwark: Too long. Passive 80+% block rate is really nice but not deserving of sentinels CD, I'd lower it to 120 or 90.

    Passage of Arms, this one doesn't really end up being very useful most of the time.The range is funky, you want the tank to face the boss towards the party? The stopping of attacks makes it instantly undesirable in savage due to strict dps checks so when is it supposed to be used? Every attack is already survivable in everything except maybe o4s. And it has this weird delay like Collective Unconsious where it takes like a server tic for the defense to take effect on the party.

    Divine Veil : Really good but the CD is pretty long. I'd wonder if it could be reduced a tad to 90. Or to take it a step further, make it cost 100 oath gauge and only be available in Shield Oath so there is weight in swapping stances unique to PLD.

    ShO/SwO: This is more of a personal complaint but maybe they could take one off the GCD, preferably SwO like DRK's darkside. And maybe make more risk and reward, such as Shield has a passive 10~20% block rate while Sword has a reduced block rate by 10~20%.

    Excellent post you've summarized the issues well, our CDs are the longest of all tanks which would make sense if the abilities were strong enough to warrant this but Tempered Will and Bulwark aren't really worth there current cool down and Passage of arms looks really cool but half the time I use it the party doesn't get the benefit because it takes so long for the buff to affect them.

    Divine Veil is the only utility I've found really useful.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  9. #49
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Sipherous View Post
    Spirit Within- Needs to have a new passive to replace lack of silence. Maybe tie it to the oath gauge and move the cooldown to 15sec. 50 Oath gauge seems about right for it.
    My first impulse was to see some DPS correlation to Oath gauge, too. But I realize now that is a mistake.

    Any DPS component to Oath gauge compromises sustain/defense in Sheltron and utility in Intervention.

    Do not want any DPS correlation for Oath gauge, it amounts to a nerf to one aspect or another.

    I agree though Spirits feels naked without the Silence, but maybe that's from 4 years of just having that debuff to suddenly having nothing (why would PLD lose Silence over Ninja).

    I'd take even a small MP restore on Spirits. The HP% scalar was always stupid. A failed OT/MT gimmick I'm guessing.
    (0)
    Last edited by Xenosan; 07-29-2017 at 03:28 AM.

  10. #50
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dortharl View Post
    Divine Veil is the only utility I've found really useful.
    Clemency is good (though on a boss fight you'd better make it count since it's a huge DPS loss) and PoA is kind of just a meme but Cover is great now that it works on magic. It's the premiere clutch skill of the game.
    Quote Originally Posted by Xenosan View Post
    I'd take even a small MP restore on Spirits. The HP% scalar was always stupid. A failed OT/MT gimmick I'm guessing.
    It's kind of a holdover from FFXI where it was based on HP. That made it to 1.x, where it was still based on HP and Spirits Within hit a lot harder and was a much more integral part of tanking because it had a huge enmity modifier and basically pierced defense. Defense isn't a thing now though and Spirits has no hate mod so it does feel a little bland. Not that paladin needs it now, but I've always wanted it to have different effects depending on whether you were in shield or sword oath.
    (1)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast