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  1. #21
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brannigan View Post
    Paladin gauge is fine.
    PLD gauge is not fine, it is used for TWO skills, both of which are situational leading to me forgetting the gauge even exists. The skills work fine without the gauge (sheltron proved that), and its entire existance feels forced, unnatural and entirely down to the fact that PLD needs some sort of gauge to be in line with the other jobs.

    Its not that the gauge is a detriment, it is that it is pointless, arbitrary and a bit... shit (I do like the pretty colors telling me what oath I'm in though, though I'd still like a yellow/blue aura around the PLD like DRK and WAR have).
    (0)
    Last edited by Lambdafish; 07-26-2017 at 01:41 PM.

  2. #22
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Shield Bash unnecessary GCD that should have been removed along with WAR and DRK stun if they were going to put DRK Low Blow on Role action system which is actually worse than the cross class system despite me never playing FF11 before since that is were the inspiration for it came from. They could have easily removed cross class entirely but let each of the jobs keep all of their abilities while adding and consolidating casters abilities so that everyone doesn't complain about ability bloat. They also could have given more options from cross class abilities that could have made sense with their lore and role but choice to stick with role over instead... My hopes of balance are not very high right now due to how bad gameplay is right now for some of the jobs, not even the new jobs were interesting and still play DRK but it feels more like a chore rather than fun...
    (0)

  3. #23
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Shield Bash unnecessary GCD that should have been removed along with WAR and DRK stun
    Shield bash being on GCD makes it by far the strongest stun in the game. No other job can stun lock, as their stuns have cooldowns, shield bash does not. This is why it was not removed, as it is a far stronger ability than low blow
    (1)

  4. #24
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    Shield bash being on GCD makes it by far the strongest stun in the game. No other job can stun lock, as their stuns have cooldowns, shield bash does not. This is why it was not removed, as it is a far stronger ability than low blow
    While this is true, how often do you need to stun a target twice? not very often. Oh and there is also the detail that it actually breaks your current combo.
    (0)

  5. #25
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    I don't like the new PLD at all. It almost plays the same in ShO or SwO. The general rotation is also weird with the magic burst phase. And as others already pointed out the gauge feels forced. Block rate is so low that building gauge this way is pointless. You'll be capping it anyway through HS in ShO or just auto-attacks in SwO.

    I'd make HS SwO exclusive and use 20 Gauge (maybe even buff it's potency to what it was). Additionally to blocking RA could boost gauge in ShO (and maybe Clemency). Have Spirits boost the gauge in either stance.

    Anyway i don't see me playing PLD much if it stays the way it is atm.
    (0)

  6. #26
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thela View Post
    While this is true, how often do you need to stun a target twice? not very often. Oh and there is also the detail that it actually breaks your current combo.
    I'm sure there are more instances, but I distinctly remember it being extremely useful in T5, Levi ex, and A6S, and I'm betting more fights in the future (now that every single job has a stun)
    (0)

  7. #27
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dortharl View Post
    I can see what you're saying, and I do use it in my melee DPS phase when I'm OT but, it just seems like extra fluff. I use a controller when I play and whenever I have to prioritize where to put new skills for maximum efficiency this ability gets pushed to the back.
    No. Use it always. On CD. That is maximum efficiency. Damage is the best form of mitigation.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #28
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    Spirits within is great. Free dps and great for opening pulls and tank swaps. U should be using it and circle of scorn as much as u can
    (0)

  9. #29
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Paladin Gauge is fine, while basic it does its job. Everyone else seems to want it like WAR, which is a problem, because WAR issue is the fact that skills are tied to either the DPS stance or tanks stance. The magic burst phase for PLD, is also a defensive boost. As far as I'm concern the PLD gauge will only be improve as more expansions are added.
    (0)

  10. #30
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dortharl View Post
    Seeing the other tanks get organised I hoped someone would make a similar thread for PLD, but seeing as no one has I've decided to step up.

    This is thread should be used to provided feedback good and bad in an organised and concise way.

    I am by no means an expert on PLD, I only started tanking seriously for SB, but I feel that PLDs are in a good spot right now. I'm glad SE decided to go full steam on the idea that PLDs are defenders and have incorporated new abilities to complement this.

    However, the whole idea with the new gages and the role actions was to simplify and stream line the abilities each class required, I don't think this has been very successful on PLD.
    PLD doesn't need anymore buffs, they pretty much dominate the party comps right now due to how much damage mitigation they bring for speed runs as well being the 1 tank that pretty much solo most of anything if they were given more buffs...

    DRK should have just as much raid utility aside from burst damage and HP shield that if it breaks allows for more burst damage which doesn't fit DRK in FF14 as a whole because DRK was magic tank...

    WAR however needs more defense when in tank stance as well some raid utility but enouigh for it to prove that they are they go-to physical tank that SB enemies should fear...
    (0)
    Last edited by DRKoftheAzure; 07-27-2017 at 01:43 AM.

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