I would like to see our gauge be based on using our utility to block damage rather than how we generate it now and for it be used for using Holy Spirit so it adds more skill cap to the class. It would also help quiet down the "utility is useless/useful/waste of dps" debate since we would have to do it to be optimal.

Other things I would like to see:
- Sword Oath oGCD
- Hallowed kicks in quicker (not sure if this is just due to server tick rate)
- Passage of Arms kicks in quicker (not sure if I'm right about this, but it feels like sometimes I don't see arms up for a while after casting it)
- Total Eclipse increased enmity