Thanks for the update I had no idea why Spirits within had the HP component, the potency of the attack isn't high. Since it's holdover I have no idea why they would still keep it in game, since it servers no real purpose.
Thanks for the update I had no idea why Spirits within had the HP component, the potency of the attack isn't high. Since it's holdover I have no idea why they would still keep it in game, since it servers no real purpose.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/
Last edited by Dortharl; 08-10-2017 at 07:09 PM.
http://eu.finalfantasyxiv.com/lodestone/character/14725396/
I feel like Shield Oath should build oath gauge for something other than attacks blocked, since Sword Oath gauge is based on something you'll be getting consistently through the fight, but blocks are random at the end of the day.
I mean, you could tank in Sword Oath, but you could also forgo awareness as a roleskill. Just because it can be done, doesn't make it a good idea for a learning party.



They probably haven't thought about it. Either that or they want a (hard to balance) penalty on it while tanking. Iirc it bottoms out at 100 potency so there's a pretty significant penalty for using it that low, but it might be more interesting if the scaling on it was more dramatic so that you REALLY wanted to be full HP to use it.
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