

Yeah, let's make the best tank even better.The only thing I'd still request for Paladin be changed is Swordoath, emphasis on SWORDoath ONLY, being changed into OGCD. Warriors and DRKs can flawlessly and without GCD loss switch from Tankstance into DPSstance and it would be great if the same would treatment would extent to Paladin.
Not saying it's absolutely necessary and Paladin is still better than WAR/DRK without that change, but it would be a nice change non-the-less.

Grit is ON the GCD.The only thing I'd still request for Paladin be changed is Swordoath, emphasis on SWORDoath ONLY, being changed into OGCD. Warriors and DRKs can flawlessly and without GCD loss switch from Tankstance into DPSstance and it would be great if the same would treatment would extent to Paladin.
Not saying it's absolutely necessary and Paladin is still better than WAR/DRK without that change, but it would be a nice change non-the-less.




Grit also costs 18% of DRK's MP instead of 8% on PLD, which also gains MP passively from regen and can replace the MP cost within the span two GCDs (and only spends MP in a very specific window). It also cancels BW, regardless of whether you just extended it with Delirium. Contrast this to Shield Oath, which does not cancel FoF and allows for FoF to be activated in either stance.
I would like Sword Oath to be oGCD, but only if they first remove the MP costs from both DRK and PLD's stances (at a bare minimum, although BW and BP need to be addressed as well). Grit and Shield Oath should stay on the GCD, however.
Read again.
DRK's do not lose a GCD when switching FROM Tankstance TO Non-tankstance/DPS Stance as I laid it out in my original post.
I'm a strong advocate on disliking how overpowered Paladin is in comparison to DRK and WAR right now. I will continue complaining about the state of DRK and WAR until they are both equal to Paladin, just like I complained about PLD in Heavensward times when they were lackluster.
However, that still does not make Paladin flawless, and there are still some nonsensical and clunky elements to it, swordoath especially. Since this is a Paladin specific feedback thread, it's appropriate to touch upon these issues. It is of great importance to look at things from multiple perspectives.
Last edited by Thoro39; 07-26-2017 at 08:46 AM.


You lose half of one.
Turning Grit off is still on the GCD, it just doesn't trigger the GCD. This is probably one of the most poorly proliferated pieces of information regarding Grit in the entire meta.


It's because, technically, Darkside is not a "stance". For SwO to be oGCD, you would be able to activate both ShO and SwO.
What they should do is simply buff PLD AA, remove SwO and bring back ShO to -20% damage to compensate (And maybe increase the cost of activating ShO).
SwO is the most bland stance since it's the only one to not change how you play your class at all. Even ShO synergize with Holy Spirit.
Last edited by Reynhart; 07-27-2017 at 01:52 AM.
Your first two sentences do not make any sense. One does not have anything to do with the other, and making SwordOath OffGCD would not cause you being able to activate both SHo and SwO at the same time unless specifically requested and implemented (which I did not).It's because, technically, Darkside is not a "stance". For SwO to be oGCD, you would be able to activate both ShO and SwO.
What they should do is simply buff PLD AA, remove SwO and bring back ShO to -20% damage to compensate (And maybe increase the cost of activating ShO).
SwO is the most bland stance since it's the only one to not change how you play your class at all. Even ShO synergize with Holy Spirit.
On another note, this talk about "stance" is unnecessarily focused on semantics and does not contribute anything meaningful.
For all intents and purposes, Grit+ Darkside is the tankstance and nogrit+darkside is the dps stance in terms of gameplay, migitation and dps-output and you do not lose a GCD going from this specified "Tankstance" to "DPS stance" as a DRK, and that's all whats important for the topic I suggested. This talk about "But darkside is not a stance"? Not relevant or in any way meaningful at all.
Your supposed change would exactly do what I suggested, with 1 less button to care about, so that's fine by me, however.
Half one is a grand exaggeration. Super grand exaggeration.
You can prequeue in your "Turnoff-Grit" action before the GCD becomes ready, just like you can prequeue/buffer any other OGCD after a GCD and the OGCD gets used as soon as the innate animationlock of using a GCD expires.
Activate Grit, execute one normal Hardslash GCD, press grit again when the GCD clock is finished at around 80%. You will see that Grit turns off as soon as your GCD becomes fully 100% ready without a second buttonpress and barely, if any delay.
I even made a webm-videodemonstration to show it:
https://webmshare.com/MJwYZ
You'd be joking if THAT is supposed to be a half-GCD loss, let alone a quarter one.
Last edited by Thoro39; 07-27-2017 at 08:04 PM.

I'm pretty annoyed that on controller, PLD needs 3 pages for skills minimum, whereas DRK and WAR can easily fit everything on 2 pages with some spots left open.
They didn't reduce or merge any actions on PLD, unlike WAR and DRK.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
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