Bahamut is always good for a surprise.
Takre a look when I hit the AnkhMorn button and when it finally happens.
Bahamut is always good for a surprise.
Takre a look when I hit the AnkhMorn button and when it finally happens.
Last edited by KarstenS; 08-08-2017 at 05:38 AM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
SE, I give you Exhibit A.
Except that Contagion is only magical damage, and the healers may not get any benefit out of it, depending on the mechanics (As KarstenS pointed out). Secondly, I'm hard pressed to find a single fight, where Healers add more dps then the tanks do. Thirdly, Embolden stacks with Trick attack, Slashing and peircing and blunt damage Debuff, Brotherhood, Hypercharge and Foe Req, in a way that any physical dps class gets more damage out of it.
Speaking of FF logs, Did you notice how the 75th percentile tanks do right around 3k damage. (Anywhere from around 2700-3k dps) In the same boat, Healers are doing maybe half that. Astrologians are at 1000 dps, with whm and scholar at 1500 dps. Contagion adds 10% damage increase, to the role that does the least dps.... and Embolden is buffing the tanks who are doing 3x the damage as the astro and 2x the whm and scholar.
So not only does Embolden stack with more skills then contagion does, buffs more people in the team then contagion does, (buffs the red mage, and every physical damage source. In a two caster two melee group, both tanks, both melee and the red mage - 5 people buffed) but it buffs the half of the team that does the most damage.
To some of your side comments, Summoner has phases where there is a heavy incentive to use Ruin 2. Ruin2 being instant means easy staying mobile. Red Mage has to cast first then move, meaning a lot of Red Mage's will finish a cast in an aoe, then move to safety as they double cast. Summoner's skills are so quick, that the one skill that can be interrupted (ruin 3) can just be replaced by ruin2.
https://www.youtube.com/watch?v=07Id6TH72Qk
At 20 seconds the Aoe pops. I backflip out of the aoe at the last moment to complete my cast, and swiftcast the next spell to get out of the second aoe and keep my damage up. Something a Summoner could just ruin 2, move ruin 2.
And the Smn parses aren't as wide, as only the best summoners in the better groups can get past O3s. Did you also forget to notice how few Summoner parses there are? There are 54 summoner parses for Neo Exdeath. the fewest of any class period. Black Mage has double the parses, (and much more damage) with Red Mage and Ninja having 10+ times more then Summoner.
You ever play pokemon? Bahamut feels like a dragon type version of Slaking.Bahamut is always good for a surprise.
Takre a look when I hit the AnkhMorn button and when it finally happens.
"Bahamut use Ahk Morn!"
"But Bahamut was loafing around...."
Honestly I don't remember if I already responded to this or not, but while I enjoy a challenging and therefore rewarding class, this class is just too much right now. It's too much to handle for its "reward" and punishes you too hard for messing it up. The feeling of reward never comes because it's a constant wheel of desperately trying to keep up. That to me isn't a challenge, that to me is a nightmare.
You're right about the other casters being seemingly easier to manage (minus movement/positioning on BLM which I could complain more about later), but the vast discrepancy between SMN and RDM playstyle difficulty makes it much more intimidating to get new players into the class.
Lastly, getting back to the "reward" of it, for how difficult it is to execute perfectly it should be returning a greater reward, if that is indeed their intention, and I feel mostly like it's difficult to execute even just to KEEP UP with the other jobs.
I'm so disgusted.Bahamut is always good for a surprise.
Takre a look when I hit the AnkhMorn button and when it finally happens.
Again (again), yes, Embolden buffs more people in the average party, and it's boosting more damge, but only for half the potency and half the frequency as Contagion(120 secs vs. 60, 5 average potency vs. 10).
Secondly, yes, there are way fewer Summoner parses because the class is more difficult to excel at and more complex than Red Mage. That's kind of been my point this whole time.
Finally, I'll just leave this here: https://www.reddit.com/r/ffxiv/comme..._poll_results/
Peace.
Sigh I love playing Summoner as much as the next guy but +10 potency to MiasmaIII and Bio III only for this patch 4.06? Really? We honestly need a way to keep our pets alive.
I understand that some people are ok with SMN now, and it's fine, but as a main SMN since I started i hate how the classe is atm. This is my opinion of course, I'm so disappointed with what Square Enix is doing with the class... Savages are ridiculously punishing as SMN, ALL summoners in my friend list changed class to RDM or another dps, there isn't a SINGLE smn except me on my friend circle, and there used to be plenty. Nobody wants to raid as a SMN, you can check rankings and see SMN is dead this raid tier. Not even MCH had this big of a kick in the head. I'm trying, i really am, with all the love i have for the class, but after recent patch notes, seeing how square enix doesn't care about summoners being dead on savage, i'm actually discouraged to keep playing as one, and this is a knife in the heart for someone who loves the class.
Alright, while I do play Summoner (though focus is Bard and Scholar) and such, my brother mains and while I feel I know the answer but I'll ask for sure: are the stat focus the same as they were in HW with Crit and SS being top followed by Direct Hit and Determination?
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