Quote Originally Posted by lulunami View Post
SCH would trade Aetherpact/Fairy Union for WHM PI in a heart beat.
which is funny after how crazy everybody went to finally get a tether for their fairy when it first was shown in the SB skill trailer

Quote Originally Posted by Neophyte View Post
We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
in every extension, every job gets new toys to extend their abilities. this time WHM got some mp free time, some more single target dmg, a stoneskin in new clothes, and PI. which means we pretty much only got one new useful ability: thin air. and don't even get me started on that new trait... RNG on top of RNG, yeah thx NO. so we got almost nothing while every other job got some more, some less useful abilities. why should we give up some of our old stuff to get something useful out of PI again? why can't PI just be an ability that is actually useful in any content?

there would be many ways i can think of how to make this ability better. if you think increasing the duration would be too much, then how about some of the other solutions mentioned before here:
- remove the stack mechanic and make it 400 potency flat for everybody that has a confession
- add some kind of utility buff to everybody healed by PI, for example an attackspeed buff, or a little shield
- add confession getting back to cure 1 and 2 (100%) so it can be used for single target healing in non-raid content
and many other great options that would give PI more of a meaning and more usability

on one hand, WHM is and should stay a "pure healer" for SE, but on the other hand we must not have too much healing power or the other healer jobs would be too much behind. this is not easy to handle, and we will see with what SE comes up. i just hope they DO see that PI needs more changes