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  1. #21
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Yeah, extending the duration to 15 or perhaps 20 seconds would help quite a lot even in Savage tbh. I'm not convinced that going beyond that would be wise though, it'd certainly be missing the point of the ability, it's meant to be a topper to be used in combination with another aoe heal, not a heal in it's own right. Think more Largesse than Indom.
    the thing is, this skill could become something more if the duration would be longer, like 30 seconds. take for example if there is an unavoidable aoe that you heal with medica II plus medica, and then 25 seconds later there is one more on which you use PI with the confession stacks you gathered on the first one plus whatever is needed after that. this would make it an aoe heal skill in its own right but with conditions, instead of a simple boost instantly after another heal. i really would love to see that happen!
    (1)

  2. #22
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    in 8-mans, unless you lose a healer, or his swiftcast is down and he needs to snailcast a Raise, you probably aren't going to need a "topper" either, because both healers are going to fire their AoEs simultaneously anytime whole-party damage is taken which is usually more than enough to bring everybody up to just about full.
    O3S final phase and the majority of O4S would like a word with you. It's an ability that's very much designed around Savage content and it's most certainly not alone in this regard. It's a nice button to use on Zenos in Ala Mhigo, but that's really about it for 4 man.

    Tripling the duration would make it significantly more than it's intended to be yes, and I'd wager that'd come with a very significant nerf to it's potency as it'd be too easy to stack up and more importantly, maintain confessions at 30 seconds. I really don't think it's envisioned to be a heal in it's own right.

    What it does do is provide a larger upfront boost than largesse with a shorter cooldown to all of our AoE healing GCDs. 350 upfront potency (+hot) with with a 20yalm reach. 700 potency/6yalms for stacks. Yum <3
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #23
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    A longer duration would make the skill more "usable", yes, but is a longer duration needed? The skill is not unusable in its current state, nor is WHM reallt lacking healing power or flexibility imo. I feel like an increase to the duration would cause WHM to dance the line of OP and balanced since being able to hold onto a PI for a long while would not only make them more flexible, but also allow them to have something additional that could help them save MP (even if it's a long term investment).
    (0)

  4. #24
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by VanilleFang View Post
    A longer duration would make the skill more "usable", yes, but is a longer duration needed? The skill is not unusable in its current state, nor is WHM reallt lacking healing power or flexibility imo. I feel like an increase to the duration would cause WHM to dance the line of OP and balanced since being able to hold onto a PI for a long while would not only make them more flexible, but also allow them to have something additional that could help them save MP (even if it's a long term investment).
    It's only good in a type of content that they're struggling to get people to play because a small amount of people do. It being a banked AoE heal you have to charge just gives it more places where it can be used, it doesn't actually change much about the power of the ability.
    With Asts running around with Earthly Star and bigger shields than scholars, is a 30 second or up duration on a buff that lets you(at best) use a cure 1 on everyone every 60 seconds THAT overpowered?
    (4)

  5. #25
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Tripling the duration would make it significantly more than it's intended to be yes, and I'd wager that'd come with a very significant nerf to it's potency as it'd be too easy to stack up and more importantly, maintain confessions at 30 seconds. I really don't think it's envisioned to be a heal in it's own right.
    the thing is, you can only maintain it on ppl that gets damaged, as ppl at 100% health do not get/refresh confession stacks. but at the same time, if they took dmg, this is also the time you would use the stacks, right?
    sure you could try to maintain 3 stacks for a certain situation/mechanic, but PI still has one minute cd, so this would not change much aside from the skill giving good players a higher skill ceiling if they want to while simply being useful for everybody else. i do not see anything OP about that.
    (0)

  6. #26
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Verdan View Post
    With Asts running around with Earthly Star and bigger shields than scholars, is a 30 second or up duration on a buff that lets you(at best) use a cure 1 on everyone every 60 seconds THAT overpowered?
    IMO yes, because in much of savage, that will pretty much equate to giving us a 650 potency 20yalm aoe heal + regen every minute without any of the limitations or quirks of Earthly Star.

    Quote Originally Posted by deos View Post
    sure you could try to maintain 3 stacks for a certain situation/mechanic, but PI still has one minute cd, so this would not change much aside from the skill giving good players a higher skill ceiling if they want to while simply being useful for everybody else. i do not see anything OP about that.
    Likely because you haven't done the content where it's actually rather powerful? In this week's O3S for example, I cast 45 aoe GCD heals over 11 minutes, that's an average of a confession every 14.6 seconds. Where's the skill ceiling in that? I'd just be sat at 3 confessions long before the ability was up again.

    Even with these sort of changes, I still don't think it'd be terribly useful outside of Savage TBH, it's much like Cure III in that it's just overkill in the vast majority of casual content out there.

    Giving the class that's already the strongest aoe healer another significant advantage over SCH/AST isn't that great an idea given how incredibly healing centric the latter half of this savage tier is. I'm sorry that you can't see that =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #27
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    PI is very usefull, but only in very specific content. I don't understand why they removed the Confession stack from Cure 1 and 2 instead of adding it to every healing spell.
    That would have made for a very versatile heal that could be used either as a tank or group heal changing along the needs of different battles.
    (1)

  8. #28
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Likely because you haven't done the content where it's actually rather powerful? [...] Giving the class that's already the strongest aoe healer another significant advantage over SCH/AST isn't that great an idea given how incredibly healing centric the latter half of this savage tier is. I'm sorry that you can't see that =(
    i don't raid, so that's that. haven’t even done the SB ex primals yet.
    if the skill is good for raiders, that's great! but for everybody not raiding (which is over 50% of all players) this skill just has very little usage. the only thing it can reliable be used for is +150 potency after an aoe heal from time to time, which is very underwhelming. i hope you can see what i mean. the skill simply needs a little push so it is useful in raids AND in non-raid content.
    (0)

  9. #29
    Player
    LathusWHM's Avatar
    Join Date
    Dec 2014
    Location
    Chicago, Illinois
    Posts
    108
    Character
    M'iko Peeko
    World
    Behemoth
    Main Class
    White Mage Lv 70
    The only thing I wish they would change about plenary at this point is:

    Only give us one stack
    Increase potency to 200
    Allow buff to last 20 seconds

    3 Stacks isn't really beneficial as it almost never happens.

    BUT PLENARY IS JUST FINE, they will probably tune it further but please, PLEASE STOP COMPLAINING AND LEARN HOW TO PLAY YOUR CLASS.

    /rantoff
    (0)

  10. #30
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    The ability is underwhelming.

    At worst, it's an AoE Regen tick
    At best, it's an AoE Cure 1

    There are just a few key problems with the skill.

    Firstly, is the cost associated with using the skill. Getting confessions requires that a person be healed by our AoE heals which isn't usually a problem unless in 8 man and your Cohealer is obsessed at keeping everyone at 100%. However, considering the general cost of our AoE heals (in particular Cure 3 and Medica 2) it can be costly if those skills are made ineffectively because of overhealing. Even when accounting for Thin Air, it's still an investment and PI doesn't feel like much of a return on that investment, especially when compared to Assize which does a similar function + extra for no real investment at all.

    Secondly, the skill's duration is very low for the arguably small heal. 10 seconds is hardly enough time to make great use of the skill and while it's possible to extend that with more AoE heals, a large majority of content does not require that quantity of healing, greatly limiting the viable usage of the skill. The small duration of the skill also leads into the 3rd problem of the skill and that's the CD on it. 60 seconds isn't a terribly long time but on a skill that is often times used at 1-2 stacks, outside of raids, the weak heal feels even more underwhelming knowing it's gated by it.

    I use the skill in practically every instance I can but no matter what, it doesn't feel like it's made much of an impact on a player's health unless it crits with 2-3 stacks on it and even then, it ends up being an overheal in most cases.

    No matter what I'm doing or when I use it, I've never really been impressed by the outcome of the skill at all.

    Just some slight adjustments off the top of my head.

    Slightly increase the potency by 50-100 points per confessions.
    It would still be weaker than its original potency but at least the heal would be better considering the investment.

    Extend duration of confessions to 15-20 seconds.
    The rigid 10 second duration offers very little flexibility with this skill that it's either use it instantly or not have it available for use later. An extra few seconds won't break this skill at all.

    Reduce the CD to 45 seconds.
    Again, an arguably weak heal on a 60 second cooldown seems excessive, especially in comparison to Assize that benefits both from Lilies as well as the Secret of the Lilies 2 passive to further reduce its cooldown.

    Any 1 or even a combination of the 3 would be a great step to making this ability really shine more.
    (2)
    Last edited by Silver-Strider; 07-29-2017 at 08:30 AM.

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