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  1. #1
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
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    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Yeah, extending the duration to 15 or perhaps 20 seconds would help quite a lot even in Savage tbh. I'm not convinced that going beyond that would be wise though, it'd certainly be missing the point of the ability, it's meant to be a topper to be used in combination with another aoe heal, not a heal in it's own right. Think more Largesse than Indom.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sebazy View Post
    ...
    The problem is, designing it to be a "topper" is, eh... questionable at best. In 4-mans, as I said above, you don't need a "topper", because in most circumstances, a single AoE heal is going to be more than enough to solve whatever problem caused you to cast it in the first place (unless you got truly incompetent players) and in 8-mans, unless you lose a healer, or his swiftcast is down and he needs to snailcast a Raise, you probably aren't going to need a "topper" either, because both healers are going to fire their AoEs simultaneously anytime whole-party damage is taken which is usually more than enough to bring everybody up to just about full.

    The few instances where I could think of, like Final Steps, where PI would be nice..... you don't HAVE PI as I also said above.

    I hope, though, that they are going to suddenly start adding bosses in future dungeons that spam whole-party damage like candy just because of this ability, though. Because then it will get annoying and we're going to be heading into World of Warcraft territory where you spam heals every single second possible or someone dies. I really don't want to see that. I think that with our current dungeons, Healing is pretty decently balanced. Not perfect, but not far from it.

    I don't want PI ruining this.
    (2)

  3. #3
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Yeah, extending the duration to 15 or perhaps 20 seconds would help quite a lot even in Savage tbh. I'm not convinced that going beyond that would be wise though, it'd certainly be missing the point of the ability, it's meant to be a topper to be used in combination with another aoe heal, not a heal in it's own right. Think more Largesse than Indom.
    the thing is, this skill could become something more if the duration would be longer, like 30 seconds. take for example if there is an unavoidable aoe that you heal with medica II plus medica, and then 25 seconds later there is one more on which you use PI with the confession stacks you gathered on the first one plus whatever is needed after that. this would make it an aoe heal skill in its own right but with conditions, instead of a simple boost instantly after another heal. i really would love to see that happen!
    (1)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    in 8-mans, unless you lose a healer, or his swiftcast is down and he needs to snailcast a Raise, you probably aren't going to need a "topper" either, because both healers are going to fire their AoEs simultaneously anytime whole-party damage is taken which is usually more than enough to bring everybody up to just about full.
    O3S final phase and the majority of O4S would like a word with you. It's an ability that's very much designed around Savage content and it's most certainly not alone in this regard. It's a nice button to use on Zenos in Ala Mhigo, but that's really about it for 4 man.

    Tripling the duration would make it significantly more than it's intended to be yes, and I'd wager that'd come with a very significant nerf to it's potency as it'd be too easy to stack up and more importantly, maintain confessions at 30 seconds. I really don't think it's envisioned to be a heal in it's own right.

    What it does do is provide a larger upfront boost than largesse with a shorter cooldown to all of our AoE healing GCDs. 350 upfront potency (+hot) with with a 20yalm reach. 700 potency/6yalms for stacks. Yum <3
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Sebazy View Post
    Tripling the duration would make it significantly more than it's intended to be yes, and I'd wager that'd come with a very significant nerf to it's potency as it'd be too easy to stack up and more importantly, maintain confessions at 30 seconds. I really don't think it's envisioned to be a heal in it's own right.
    the thing is, you can only maintain it on ppl that gets damaged, as ppl at 100% health do not get/refresh confession stacks. but at the same time, if they took dmg, this is also the time you would use the stacks, right?
    sure you could try to maintain 3 stacks for a certain situation/mechanic, but PI still has one minute cd, so this would not change much aside from the skill giving good players a higher skill ceiling if they want to while simply being useful for everybody else. i do not see anything OP about that.
    (0)