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  1. #1
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90

    Dear SE, BLM is strong, but please consider these suggestions

    My goal is to keep this short and sweet so people actually read it, so here goes:

    -Give BLM a 180 second recast off-gcd "Void Raise". This will put it just enough on par with the other casters as far as raising goes and if done right could fit into the lore perfectly (with a little imagination)

    -Adjust Surecast so that the caster can move while casting for the 10 second duration, or AT LEAST the Surecasted spell. THIS ALONE could fix BLM's mobility in raid

    -Consider ditching Triplecast and instead making it Quickcast, a 20 second recast Swiftcast. Triplecast is too tempting to use for damage to make it usable for mobility.

    -Please reduce the recast of Aetherial Manipulation to 20 seconds if not 15.

    -Reduce the recast of Convert to 90 seconds, it being 180 seconds is very underwhelming at this point, or give BLM a trait that reduces Convert's recast timer upon successful proc use.




    I'll say once more loud and clear, BLM IS STRONG. It just needs better mobility in a raid tier that favors mobility. Please and thank you.



    PS: If you're really feeling particularly daring, consider some of my other suggestions:


    -Allow for Thunder to be additive up to 60 seconds instead of refreshing the timer. This would help with back to back thundercloud procs, just add 24 (or 18) to the current thunder timer (with a limit of 60 seconds)

    -Between the Lines resets Aetherial Manipulation's recast timer

    -Make Umbral Heart stacks give +5% damage to the fire spell for which it is used

    -Make Umbral heart stacks used on Fire (not Fire IV) be instant cast

    -Make Foul instant cast

    -Change enhanced scathe to 100% proc chance and change its effect to give you back 1920 MP, in other words, to the MP value you had before the first Scathe. This would balance the fire MP table. Oh and while you're at it, remove Scathe from Sharpcast fuctionality, please and thank you.

    -Make Freeze do something useful. Seriously, why did you bother leaving it in the game???? Nothing worthwhile actually binds in normal content.

    -Consider making each thundercloud proc reduce the recast timer Ley Lines by 5 seconds
    (3)
    Last edited by Llugen; 07-25-2017 at 07:08 AM.

  2. #2
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    The only part of this I agree with in any capacity is the adjustments to Aetherial Manipulation.
    (0)

  3. #3
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by OgruMogru View Post
    The only part of this I agree with in any capacity is the adjustments to Aetherial Manipulation.
    I'd love to hear your reasoning!

    Quote Originally Posted by Osh1mA View Post
    we dont need any of this... how to fix UH mechanics is up to SE.
    Wh-what? So I'm asking SE to fix things and you're telling me it's up to SE to fix things? Y-yes.
    (0)

  4. #4
    Player
    Osh1mA's Avatar
    Join Date
    Mar 2016
    Posts
    41
    Character
    Oshima Cromwell
    World
    Cerberus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Llugen View Post
    Wh-what? So I'm asking SE to fix things and you're telling me it's up to SE to fix things? Y-yes.
    If it need fix AT ALL.

    also

    Quote Originally Posted by Llugen View Post
    I'll say once more loud and clear, BLM IS STRONG. It just needs better mobility in a raid tier that favors mobility. Please and thank you.
    Just cleared o3s, literaly used all cooldowns on cd got 88% uptime ~10% less than melee and parsed around 4,4k. BLM is too strong already. More mobility=more uptime= EVEN MORE dps.
    (3)

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It's almost like SE's logic with making BLM have low utility is making it have high DPS.... oh wait. It is.

    And your 4.4k clear on BLM is lovely except that my clear on RDM was 4.2k and I raised 4 people and gave the party embolden.
    (0)

  6. #6
    Player
    Osh1mA's Avatar
    Join Date
    Mar 2016
    Posts
    41
    Character
    Oshima Cromwell
    World
    Cerberus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Llugen View Post
    It's almost like SE's logic with making BLM have low utility is making it have high DPS.... oh wait. It is.

    And your 4.4k clear on BLM is lovely except that my clear on RDM was 4.2k and I raised 4 people and gave the party embolden.
    Show your parse?
    (1)

  7. #7
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    BLM is immobile just because it can do insane amounts of damage while standing still. I feel like the people who play BLM enjoy the class for that exact reason. It promotes good knowledge of a fight's mechanics and moving around it as well as possible while trying to keep your damage & rotation up.

    I feel like multiple of these changes being implemented would make BLM way too strong.
    A few changes i'd personally like:

    -Aetherial Manipulation: I think the cooldown of it tis fine. However i'd personally prefer it if we could choose where to teleport to instead of it needing a party member target.

    -The Convert cooldown reduction change I actually like. Right now a 3 min cooldown on a skill that pretty much gives us 2 F4's worth of mana does feel a bit underwhelming. 90-120 seconds would be better

    -Umbral Hearts giving fire spells 5% damage seems like a good change as well.

    -Freeze is indeed a bit... useless. Not sure what should happen to it though. Maybe rework it so it becomes a ground targetted aoe like SMN Shadow Flare. But I think the last thing BLM needs is even stronger AoE. No idea what should happen to it really.

    Generally I like keeping my Triple Cast for mobility phases in fights. Rather lose a bit of DPS gain rather than messing up my whole rotation and wasting seconds not doing anything while moving.

    I think it's actually a DPS gain to keep it for mobility in high mobility fights.
    (3)

  8. #8
    Player
    Osh1mA's Avatar
    Join Date
    Mar 2016
    Posts
    41
    Character
    Oshima Cromwell
    World
    Cerberus
    Main Class
    Black Mage Lv 70
    we dont need any of this... how to fix UH mechanics is up to SE.
    (7)

  9. #9
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    If we're proposing changes to AM, then how about just not requiring it to be targeted? I imagine it working like the Mage spell Blink from WoW. Just send me 20yalms or so in the direction I'm facing.

    Also, I would much rather be the SAM of casters, so no Rez please. Leave that to RDM so only they get targeted by complaints. Thanks.

    Thunder change would be way too OP/Braindead, so no to that as well.

    Triplecast and Swiftcast are fine. I won't say no to lower cooldowns, but quickcast would be a lame change.

    Foul dmg is too high for an insta-cast, and its cast-time isn't even that significant.

    I don't have any other real objections.
    (2)

  10. #10
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RuneSevalle View Post
    Also, I would much rather be the SAM of casters, so no Rez please. Leave that to RDM so only they get targeted by complaints. Thanks.

    Thunder change would be way too OP/Braindead, so no to that as well.

    Foul dmg is too high for an insta-cast, and its cast-time isn't even that significant.

    Thunder timer would just make me feel better about using thunderclouds when I get them too fast, and it's just an idea to get the gears turning.

    Foul instant cast would add to mobility and would change literally nothing else about the spell. You could just use it for movement instead of requiring a cast; making it instant wouldn't change its damage in any way.

    And about the raising, it's just lame that out of all the DoM, BLM has none. That's why a long cooldown raise would be nice if not just to say that we have it just in case.


    Quote Originally Posted by Nowakii View Post
    Im pretty sure evrysingle caster and healer wants surecast to allow you to cast one spell while moving..... like that would be a dream to all of us who play magic classes.
    Preachhhhh. <3
    (0)

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