To add fuel to this fire, this answer infuriates me:

Old hunt mobs from A Realm Reborn zones can be defeated incredibly quickly with the new level cap and increased item levels. Are there any plans to dynamically scale these enemies depending on the number of players that are present during the fight (or address this in any other way)?

"Naoki Yoshida:
I would like to make a number of changes to the ARR zones, like the implementation of flying one day, but there are currently no specific plans for these types of changes.

In regards to hunt mobs, I would assume everyone would like for us to dedicate our resources to producing new content, rather than taking away from that to work on ARR zones, so for the time being we’re focusing on new content creation."


https://docs.google.com/document/d/1...33546430776187


So hunts are both a requirement and old content not worth fixing, the devs should either make old hunts not required for new content or fix old hunts.