Its still a video game, you're still supposed to play it. git gudHi!There is a small percentage of players who struggle with the normal mode challenge. Granted this is a small percentage of players they are loyal paying customers who would love to progress further in the game as well. It would be great not to play favorites to small percentages of players in the game and therefore to also add a Super Easy difficulty mode;
This mode would only give players the basic timed events, challenges, attacks and would unleash these in a much slower and clearer approach. The mode will therefore be used as a stepping stone to normal mode by the lower end of the spectrum.
To make this mode interesting for a slightly broader audience, adding a funny mount drop, a funny title, or something like a 1/8th piece of deltascape token could all be considered as a nice addition to this mode. Everyone could keep progressing in their own niche like this!![]()
Why make a super easy mode when you can just go to a vendor and use gil to buy all the gear you want?
#giveawayeverythingwithoutworkingforit
The game is already easy as is? Do you want bosses to just stand there doing auto attacks? xD
wait this isnt a shit post :/
Actually, it isn't. That study has been passed along on other forums and it's misleading as games are not split by genre. This puts Call of Duty and Final Fantasy in the same category as Candy Crush. When people bring up game statistics, they typically refer to the AAA industry.Thank you, it's a good article.
SE already got it right when they put unlocking Savage/Extreme behind minstrel and that Allagan test probe. Savage/Extreme are basically daydream/song versions
of the actual story fight. How can BiS drop in something that supposed to be reminiscing runs? That would be the hardcore raiders fault (and partly SE for giving in to their whine).
By wanting a harder content, they actually made the mistake of making it easy. They should put glamors/mount/title on it, there should not be any gear drops at all.
Savage/Extreme only need a very tiny change, no minimum ilevel. Unlocking should be way past msq and at max ilevel.
Let the hardcore raiders have rare title 'I beat this dungeon 100 ilevels below'. Up to them if they want to run in hundreds of times.
Putting that all aside, BiS is a meaningless term for anyone who isn't a Savage raider. There is not a single piece of content outside Savage that requires anything above 290, let alone 340. So it's irrelevant what drops from the harder modes unless you actively participate in them. Furthermore, people ignore the trickle down effect and what impact it has on the overall game. Say they eliminated Savage because only 20-30% of players even bother with it, let alone clear. You're guaranteed to lose all the hardcore playerbase and a sizable portion of the midcore, who now having nothing to strive towards. Likewise, the crafting community crumbles since who is going to buy gear, food and pots when everything is faceroll easy? This loss of players affects queues as not only has the puddle eroded from the veteran side, you have less people caring about it since progression really isn't a thing anymore.
No one piece of content caters to a majority audience. If you looked at crafting, you'd likely see only 10-15% of the playerbase actively crafts yet you'll never see a thread claiming it should be removed. Same with individual jobs. Should we only keep the most popular ones? This is the issue when you attempt to compare a single piece of content against everything. MMOs are comprised of small pieces for a broad audience. What you dislike another loves.
TheSims #1,3,4,11,12,15,16,17,19 in the top 20. XD
When we say they should revamp the housing, now people know why :-D
Not advocating for a casual mobile type game but on the article.
It does not separate by genre but this should make it even more important.
- 63% households game in general, that's not 63% of games play mmos.
- The average gamer age is 35, not always true, but as we get older we typically get slower in reflex time.
- 54% play with others, 40% of those is with friends. Not all friends are equal in skill so take what you will from that.
- Multiplayer games are played most for about 6.5 hrs, 4.6 of that is with friends.
- RPG are played at 11% in genres.
- Lots of simulation and rpgs sold on PC though.
Those opinion pieces say that raids should be abandoned. I am not suggesting that. I am just saying I want some more pug friendly/low man content that isn't faceroll or so hard that it divides the playerbase.
I am going to list off some examples here. Things like Campaign, Besieged, public dungeons, challenging group guildleves something like BCNM, something akin to Abyssea for a version of relics. Yeah I went there and mentioned a naughty game. But basically it could be based off the premise of any game, content that is group or solo friendly to get inside but you can join anyone and the difficulty scales based on party composition.
Last edited by Sandpark; 07-31-2017 at 01:24 AM.
Never going to happen.
Forget super easy mode. How about a turn-based solo mode?
Code:Boss has appeared! > Attack Magic Retreat Item
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
We used to have that difficulty. It died off when we entered 3.0 remember? Ifrit, Garuda and titan normal was and still is mind numbingly easy. People complained they were useless and pointless (which they were) and now we just get hard as the normal difficulty and just jump straight to extreme.
Oh hey nothing was here
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