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  1. #1
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sandpark View Post
    -snip-
    Thank you, it's a good article.

    SE already got it right when they put unlocking Savage/Extreme behind minstrel and that Allagan test probe. Savage/Extreme are basically daydream/song versions
    of the actual story fight. How can BiS drop in something that supposed to be reminiscing runs? That would be the hardcore raiders fault (and partly SE for giving in to their whine).
    By wanting a harder content, they actually made the mistake of making it easy. They should put glamors/mount/title on it, there should not be any gear drops at all.

    Savage/Extreme only need a very tiny change, no minimum ilevel. Unlocking should be way past msq and at max ilevel.
    Let the hardcore raiders have rare title 'I beat this dungeon 100 ilevels below'. Up to them if they want to run in hundreds of times.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    Thank you, it's a good article.

    SE already got it right when they put unlocking Savage/Extreme behind minstrel and that Allagan test probe. Savage/Extreme are basically daydream/song versions
    of the actual story fight. How can BiS drop in something that supposed to be reminiscing runs? That would be the hardcore raiders fault (and partly SE for giving in to their whine).
    By wanting a harder content, they actually made the mistake of making it easy. They should put glamors/mount/title on it, there should not be any gear drops at all.

    Savage/Extreme only need a very tiny change, no minimum ilevel. Unlocking should be way past msq and at max ilevel.
    Let the hardcore raiders have rare title 'I beat this dungeon 100 ilevels below'. Up to them if they want to run in hundreds of times.
    Actually, it isn't. That study has been passed along on other forums and it's misleading as games are not split by genre. This puts Call of Duty and Final Fantasy in the same category as Candy Crush. When people bring up game statistics, they typically refer to the AAA industry.

    Putting that all aside, BiS is a meaningless term for anyone who isn't a Savage raider. There is not a single piece of content outside Savage that requires anything above 290, let alone 340. So it's irrelevant what drops from the harder modes unless you actively participate in them. Furthermore, people ignore the trickle down effect and what impact it has on the overall game. Say they eliminated Savage because only 20-30% of players even bother with it, let alone clear. You're guaranteed to lose all the hardcore playerbase and a sizable portion of the midcore, who now having nothing to strive towards. Likewise, the crafting community crumbles since who is going to buy gear, food and pots when everything is faceroll easy? This loss of players affects queues as not only has the puddle eroded from the veteran side, you have less people caring about it since progression really isn't a thing anymore.

    No one piece of content caters to a majority audience. If you looked at crafting, you'd likely see only 10-15% of the playerbase actively crafts yet you'll never see a thread claiming it should be removed. Same with individual jobs. Should we only keep the most popular ones? This is the issue when you attempt to compare a single piece of content against everything. MMOs are comprised of small pieces for a broad audience. What you dislike another loves.
    (3)

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