the fact that everything already has an easy mode is why the player base is so fragmented and the no bonus culture exists.... if a normal mode fight was actually remotely difficult and similar to its extreme / savage mode counter part. then players would be a lot more willing to accept those bonus players into partys for those hard modes because the fact they cleared the normal modes would show they at least grasp the basics of the fight and have a minimum proficiency..
as it stands though the normal modes for most things are almost impossible to fail and teach players absolutely nothing.. even omega normal.
But if they did that, people would complain that it is too hard and they can't progress the story because they are stuck in a trial.
See: Shinryu
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.