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  1. #41
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    No need for a super easy mode, just add a LB V that one-shot any kind of boss when you are mid-life
    (0)

  2. #42
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sandpark View Post
    Sure that makes business sense for SE, less money. Since casuals outnumber elite/hardcore 100 to 1.

    I could say the opposite. If someone cannot perform the highest denominator expected from this particular game, perhaps it is time that they seek another title.

    Absolutes, funny that people cannot ever see the truth only their own version of truth.
    Bring me the data sheets! I wonder where I am? I'm a casual that certainly follows the mentality of "elite." I am an elitist (not the bastardization it has come to mean 'believes they are superior while others are inferior'; I mean 'this is the game, perform what the game wants, get better at it, get better at it still, continue to get better at it because you will never be perfect').

    Also, Omega normal is a far cry from the highest denominator expected out of this game. What I am not saying is it's easy for everyone; I'm sure my mother with arthritis would have a hard time playing the MMO, but I'd not demand they dumb the game down for her; I'd actually point her to a game she'd be able to handle. However, that's someone with a physical handicap and disability, which is far harder to overcome than something that usually equates to laziness. Most players are capable, just unwilling to improve. What I am saying is people should look to improve, not try, fail (or are now 'inconvenienced') and ask for something easier. As long as you continuously give in to make things easier, there will never be a need to improve. The goal is to make skill gaps shrink, not cause reasons for them to gape.

    Quote Originally Posted by Dzian View Post
    This already happens. Its why the whole no bonus culture exists.

    The easy (normal) modes of fights don\t actually teach anything to players. So when those players then do the harder (extreme /savage) modes they don't have a clue what the hell to do or what is going on.

    And this is why the player base has created the massive no bonus culture to try and filter out those people as much as possible because they often don't even know where to begin in a harder fight.

    It's also why the raid finder was added because the duty finder would mix all those players together which ultimately meant players weren't using it. Raid finder though let players filter out the easy moders and was a.hugely successful in doing so.

    So that mix already exists and is why there is a huge no bonus culture around. And why players get so much grief when they tried to ignore it and sneak into groups
    That's a misconception. In normal modes, you do see extremely simplified mechanics of the savage or extreme versions. IE: Sophia normal teaches you to go to the side with less weight so you don't slide off. Extreme takes the same mechanic, adding in slightly more difficulty with the two different weights. Ramuh's fight is essentially the same exact fight, just with water, making the area smaller with a forced tank swap because of the orbs. O1S and O2S are barely different than the normal modes. Even A11 with the prey mechanic is no different than A11S's whole party is now at 1 HP, floor lines so you can't stay in place and the boss is now casting an AoE, better heal up. The difference is that it's one person with that mechanic in normal with the same variables, and in savage it's now on the whole party.

    The 'no bonus' thing is for players that simply don't want to carry people that may not know anything about the fight and waste their time. This is generally people looking to farm the mounts, but not always limited to that. The raid finder had the same option as well; clicking duty complete means you could not get someone with a bonus; the difference between a PF with no bonus and RF with complete meant that RF was new people every time and PF was the same 8 people. Some people just like the appeal of consistency that PF group would bring.

    The reason people give those that sneak into party grief is because they often don't ask. This, regardless of your culture, is generally regarded as disrespectful. Many parties that are asked will give the person a shot, but will only give them so many tries. If it's not the person in question messing up, they often will keep them and remove the player(s) causing the issue(s).
    (2)
    Last edited by JunseiKei; 07-26-2017 at 03:54 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #43
    Player
    DynamoAce's Avatar
    Join Date
    Jul 2016
    Location
    Limsa-Lominsa
    Posts
    279
    Character
    Ace Ark
    World
    Malboro
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Furiea View Post
    Introducing.... Omega (Gentle)
    Can someone please shop a screenshot into this and make it a meme? It'd be great.
    (0)

  4. #44
    Player
    Furrythefireman's Avatar
    Join Date
    Jun 2017
    Posts
    14
    Character
    Kiva Kai
    World
    Famfrit
    Main Class
    Summoner Lv 70
    I love reading the comments about your post. All the game God's feel since they have no life and spend thousands of hours playing video game everybody should spend their life that way. F your social life, F your job ( if your an adult), F even eating..Lmao game freaks want everyone to give up there life to try to be the number one gamer( who gives a sh** about being number one).

    But on a serious note yea I feel ya, I don't raid or do savage( what for?) I mostly do storyline and the dungeons that come with it and also I try to level other jobs, but trying to become the number one gamer is not on my to do list (social life, gym, and family reasons) but hey you pay your money they should compensate you by making it so you can get everything to but at a much slower rate like everyone else. Me personally I don't care for it but obviously you do and should be heard.
    (0)

  5. #45
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Furrythefireman View Post
    All the game God's feel since they have no life and spend thousands of hours playing video game everybody should spend their life that way. F your social life, F your job ( if your an adult), F even eating..Lmao game freaks want everyone to give up there life to try to be the number one gamer( who gives a sh** about being number one).

    But on a serious note yea I feel ya, I don't raid or do savage( what for?) I mostly do storyline and the dungeons that come with it and also I try to level other jobs, but trying to become the number one gamer is not on my to do list (social life, gym, and family reasons) but hey you pay your money they should compensate you by making it so you can get everything to but at a much slower rate like everyone else. Me personally I don't care for it but obviously you do and should be heard.
    I am seriously doubting you know what you are talking about or even understood what this topic is about.
    (9)

  6. #46
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Felis View Post
    hard to fail, yes. You have to try very hard to fail
    Feelsbad when I actually failed one for not reading it. ;(
    (0)

  7. #47
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ilea View Post
    For example, they could create an option to replace the button mashing in Royal Menagerie (which can be a struggle for some) with rotating the analog stick. (I don't play computer, so don't know how that could be replaced for keyboard.)
    Interestingly, I've found that that particular button prompt is actually pretty easy to complete on controller. Because the prompt responds to any of the buttons, it doesn't matter which one you use so there's really nothing stopping you from using all of them. Press all the triggers and run your thumbs across all the face buttons and it's completed very quickly.

    Still there's merit in more accessibility options for those who are physically impaired.
    (1)

  8. #48
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by JunseiKei View Post
    Bring me the data sheets! I wonder where I am? I'm a casual that certainly follows the mentality of "elite." I am an elitist (not the bastardization it has come to mean 'believes they are superior while others are inferior'; I mean 'this is the game, perform what the game wants, get better at it, get better at it still, continue to get better at it because you will never be perfect').

    Also, Omega normal is a far cry from the highest denominator expected out of this game. What I am not saying is it's easy for everyone; I'm sure my mother with arthritis would have a hard time playing the MMO, but I'd not demand they dumb the game down for her; I'd actually point her to a game she'd be able to handle. However, that's someone with a physical handicap and disability, which is far harder to overcome than something that usually equates to laziness. Most players are capable, just unwilling to improve. What I am saying is people should look to improve, not try, fail (or are now 'inconvenienced') and ask for something easier. As long as you continuously give in to make things easier, there will never be a need to improve. The goal is to make skill gaps shrink, not cause reasons for them to gape.
    I need no data sheet. Anyone who plays, create or follows mmos knows the fact of that. I do not know you personally so I cannot say for certain if you are the bad kind of elite. But telling someone to play another game if they can't handle it sounds that way.

    I am saying that Extreme, savage, or super savage are the hardest contents in this game not Omega specifically. I'd recommend to someone with a disability I care for to play something easier myself. However as a company you want the widest type of players to play the game. It's why games like Dark Souls are popular but not to the degree of say Star Wars or offline FF, easier caters to the broadest spectrum of players. All people improve, but sometimes there is a ceiling they cannot overcome.

    Easing content and having big quality of life things lessens the skill gap, where as making super difficult things widens that gap. That was the whole purpose of SE trying to revamp the battle classes.

    You can be the best of the best on the server and have BiS. And you would deserve that and I recognize you as being good if that is the case too. The world has doctors and actors, the world has supermarket cashiers and factory workers. The game has casuals for story and strive to perfection raiders.

    All people are getting a fix here and all people are great at something. So let's not belittle, run off, or make fun of people just because they are not as good at a particular thing as you or me or ask for their own type of content.
    (5)
    Last edited by Sandpark; 07-26-2017 at 09:16 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  9. #49
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by JunseiKei View Post
    That's a misconception. In normal modes, you do see extremely simplified mechanics of the savage or extreme versions. IE: Sophia normal teaches you to go to the side with less weight so you don't slide off. Extreme takes the same mechanic, adding in slightly more difficulty with the two different weights. Ramuh's fight is essentially the same exact fight, just with water, making the area smaller with a forced tank swap because of the orbs..
    Not Really. Sophia normal doesn't teach you anything you need to know for extreme. even the tilt mechanic. in normal mode players just stand in the middle of the arean and completely ignore the tilts. you only slide across maybe 45% of the arena so if you're in the middle 10% you will never fall off. thus the tilts can be completely ignored.

    zurvans another one. the soar in normal mode was nothing like the soar in extreme mode. and that's why so many players had problems with it and couldn't do that simple mechanic even though they'd cleared normal they had no clue at all how to deal with extreme..

    Quote Originally Posted by JunseiKei View Post
    The 'no bonus' thing is for players that simply don't want to carry people that may not know anything about the fight and waste their time.
    which is basically everyone. the no bonus is to filter out players that haven't cleared content because the failure rate with those players in a party is incredibly high. that's why no one touched extreme primals in the duty finder because it was almost guaranteed to be a waste of time because of players with bonus...

    the fact that everything already has an easy mode is why the player base is so fragmented and the no bonus culture exists.... if a normal mode fight was actually remotely difficult and similar to its extreme / savage mode counter part. then players would be a lot more willing to accept those bonus players into partys for those hard modes because the fact they cleared the normal modes would show they at least grasp the basics of the fight and have a minimum proficiency..

    as it stands though the normal modes for most things are almost impossible to fail and teach players absolutely nothing.. even omega normal. the first one of those we 1 shot and didn't learn any of the mechanics at all. done that fight a dozen times and I still don't know some of the mechanics. but the reality is they can just be ignored anyway so not worth paying any attention to or trying to figure them out...

    my earlier post was in response to someone saying a super easy mode would create a divide in the playerbase. and then cause problems when those players are mixed together. I simply said that already happens.. and it does.

    when they added raid finder players complained that they couldn't get parties for extreme primals because everyone was using the duty complete option to filter out bonuses and thus excluding them and separating the player base... basically they wanted experienced players to carry them. and experienced players didn't want to waste there time with that stuff. which is why they added the raid finder in the first place.

    the games difficulty already creates a massive split in the playerbase
    (0)

  10. #50
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    This mode already exists though! The majority of the game.
    (1)

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