Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 84
  1. #31
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I don't see a problem. The normal mode is the mode where the two shall meet. Normal teaches the fundamentals. That is my whole issue, one side calls for insane difficulty spikes and special treatment, but think people with less skills should quit the game or not get rewards if they want their own version.

    Im not calling myself an elite or hardcore raider, all what i am trying to say is, this game is easy, putting savage aside, if u make this game any easier there is no reason for a challenge or push yourself to adapt to the system of the game. And i am referring only to our generation 20+ and not 50+.
    I was not trying to imply that. I was just stating an opposite which happened to use some of your words.

    There is still difficulty, it is just never static because the world stays X level of power while you get ilvl to the infinite every patch.
    (1)
    Last edited by Sandpark; 07-25-2017 at 11:33 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #32
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sandpark View Post
    There is still difficulty, it is just never static because the world stays X level of power while you get ilvl to the infinite every patch.
    Now I understand what you were trying to say. What I was trying to say is using the correct words if they implement easy mode, there will be the case of utter chaos of the general gameplay, for my part making it easier for players is helping them in extremes and stick to them till the cleared it. As i know how it feels like beeing knocked back by the rly hardcore raiders than complain about a every aspect of how you play breath and move. Wich forced me to become better. So i do apologise if my attitude was incorrect.
    (0)

  3. #33
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    It's a really interesting as it depicts well the entitlement of some people nowadays.

    Yes you pay for you sub, you pay to access the content. You don't pay to get all the content, just to be able to access it. It works the same with solo games : you don't get to see the ending if you can't beat x boss.
    Why would a mmo be any different in that regard ?

    The skill requirements for FF14 are low enough as they are for everything that is not savage/extremes. You work to get past this content, it's part of the fun, and if you can't or don't want to, this is not the game's fault.
    (4)

  4. #34
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I think this is the best thread ever. Made even better by the ones attacking it. Jeez people don't you know when someone's being funny? OP you are my hero!
    (4)

  5. #35
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I could see a use for this mob attacks do 75% less but everything else is the same there HP and timing.
    This would very much let people that can get timing down to get to phase 4 of a battle easily to get to that to get it down vs fighting with it.
    Think back to t9 when it was current content.
    Great our groups can make it to final phase. but we wipe. But we only make it to the final phase 30% of the time. Err RAGE QUIT. Replace new person teach them the fight. make it to final phase 25% of the time for the 1st week.

    Something like this. See fight get good at fight without having to freak out about wiping, and understand what is happening.
    Finally reward weak like 1 current tomb 2 older tomb
    (0)

  6. #36
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    I feel like there was a legitimate point brought up in this thread: "easier modes" for disabled/older players. I don't think tuned-down content should be created, but accessibility options should be increased. For example, they could create an option to replace the button mashing in Royal Menagerie (which can be a struggle for some) with rotating the analog stick. (I don't play computer, so don't know how that could be replaced for keyboard.)

    As for easier content... I believe they're planning to allow you to take squadrons into lower-level dungeons eventually? So there's that.

    Edited to add: endgame content is fun, but not a requirement. The struggle to clear itself is meant to be part of that. And if you need the gear, similar ilevel equipment can (eventually) be crafted.
    (0)
    Last edited by ilea; 07-26-2017 at 01:49 AM.

  7. #37
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Katryn View Post
    The problem I see with this, and I say this as someone who can have trouble with the game sometimes, is that it would open the risk that people who played easy mode and people who have played harder mode could still get partied together in the future.
    This already happens doesn't make a difference in a susano learning group someones parting words where I hate you all, and was constantly talkin trash to the ot in the group, so people are gona grief regardless
    (0)

  8. #38
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They should just add stormblood boost potion that lets you finish the mainstory.
    (0)

  9. #39
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Id actually love this, jokes and flaming aside, more training tools and ways to get players who struggle with difficult mechanics interested in that content at their own pace.
    (4)

  10. #40
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Katryn View Post
    The problem I see with this, and I say this as someone who can have trouble with the game sometimes, is that it would open the risk that people who played easy mode and people who have played harder mode could still get partied together in the future.

    If easy mode does not actually teach the fundamentals of the game properly and has its own separate set of expectations from the game as a whole, it could unintentionally provide a means of griefing the community at large.
    This already happens. Its why the whole no bonus culture exists.

    The easy (normal) modes of fights don\t actually teach anything to players. So when those players then do the harder (extreme /savage) modes they don't have a clue what the hell to do or what is going on.

    And this is why the player base has created the massive no bonus culture to try and filter out those people as much as possible because they often don't even know where to begin in a harder fight.

    It's also why the raid finder was added because the duty finder would mix all those players together which ultimately meant players weren't using it. Raid finder though let players filter out the easy moders and was a.hugely successful in doing so.

    So that mix already exists and is why there is a huge no bonus culture around. And why players get so much grief when they tried to ignore it and sneak into groups
    (1)
    Last edited by Dzian; 07-26-2017 at 02:23 AM.

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread