Why make a super easy mode when you can just go to a vendor and use gil to buy all the gear you want?
#giveawayeverythingwithoutworkingforit

 
			
			
				Why make a super easy mode when you can just go to a vendor and use gil to buy all the gear you want?
#giveawayeverythingwithoutworkingforit


 
			
			
				The game is already easy as is? Do you want bosses to just stand there doing auto attacks? xD

 
			
			
				wait this isnt a shit post :/


 
			
			
				Not advocating for a casual mobile type game but on the article.
It does not separate by genre but this should make it even more important.
- 63% households game in general, that's not 63% of games play mmos.
- The average gamer age is 35, not always true, but as we get older we typically get slower in reflex time.
- 54% play with others, 40% of those is with friends. Not all friends are equal in skill so take what you will from that.
- Multiplayer games are played most for about 6.5 hrs, 4.6 of that is with friends.
- RPG are played at 11% in genres.
- Lots of simulation and rpgs sold on PC though.
Those opinion pieces say that raids should be abandoned. I am not suggesting that. I am just saying I want some more pug friendly/low man content that isn't faceroll or so hard that it divides the playerbase.
I am going to list off some examples here. Things like Campaign, Besieged, public dungeons, challenging group guildleves something like BCNM, something akin to Abyssea for a version of relics. Yeah I went there and mentioned a naughty game. But basically it could be based off the premise of any game, content that is group or solo friendly to get inside but you can join anyone and the difficulty scales based on party composition.
Last edited by Sandpark; 07-31-2017 at 01:24 AM.


 
			
			
				Never going to happen.



 
			
			
				Forget super easy mode. How about a turn-based solo mode?
Code:Boss has appeared! > Attack Magic Retreat Item
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

 
			
			
				I enjoy the current game, but I would play this simply because of my love of turn based games. Plus, if it was a truly solo thing it would potentially allow me to show people how awesome the story in this game as in the distant future, which would be equally great. I think FFXIV is going to be around for quite a while yet, but one of the eternal costs of an MMO is that someday it will be gone and that finding ways to preserve it can be difficult.


 
			
			
				http://forum.square-enix.com/ffxiv/t...=1#post3812305I enjoy the current game, but I would play this simply because of my love of turn based games. Plus, if it was a truly solo thing it would potentially allow me to show people how awesome the story in this game as in the distant future, which would be equally great. I think FFXIV is going to be around for quite a while yet, but one of the eternal costs of an MMO is that someday it will be gone and that finding ways to preserve it can be difficult.
I'd love it too, but give me a multiplayer option please!
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB

 
			
			
				We used to have that difficulty. It died off when we entered 3.0 remember? Ifrit, Garuda and titan normal was and still is mind numbingly easy. People complained they were useless and pointless (which they were) and now we just get hard as the normal difficulty and just jump straight to extreme.
Oh hey nothing was here
- People can get all their fighting classes from 30 to 70 without doing absolutely anything but slashing ice. They don't even need gear.
- People can skip to 50 on their first class, heck they can skip the MSQ with it, people get to 70 without *ever* actually playing the game.
- People who aren't buying boost-potions are doing the MSQ on 70's they don't know beyond 30, not even unlocking attacks and what not, as slashing ice is done with different attacks from what's available to them outside of pvp and sub 30.
- People had multiple 70s in the first week of the expansion without actually playing the game, just slashing ice. It was so ridiculous it even got nerfed a little, that fast. But it still is.
After slashing ice towards 70 the lower end of the spectrum has no way of learning what has been skipped. This could do just that, for people who need that help.
Being able to get to 70 without ever actually playing the game (pvp attacks, no gear), is absolutely grotesque when all there is waiting at 70 is 70 dungeons. A nice marketing ploy, from a blind, new players-perspective it's just ridiculous.

Last edited by eschaton; 07-31-2017 at 09:34 AM. Reason: :)
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