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  1. #1
    Player
    Littlegreen's Avatar
    Join Date
    Apr 2017
    Posts
    24
    Character
    Littlegreen Namekian
    World
    Jenova
    Main Class
    White Mage Lv 70
    Pretty much 0% chance of happening, since I'm fairly certain when 2.0 was in development Yoshi-P said he didn't want grinding random mobs to be the fastest way "anymore" (I guess it was back in the 1.0 days?)


    But as someone who played Maplestory for a good few years grinding on random mobs was the fastest way but also the worst. A few design choices made this the case; a map would have several "screens" (as this is a 2D game) and there were "channels" (similar to the instances we have now). Respawn rates were actually alright, but didn't take into account how quickly a single player, depending on the class, could clear a while screen of mobs. These aren't the case with ffxiv, but I can still see similar issues coming up: like I mentioned, a single player could hog a whole screen to themselves and aggressively steal kills (and thus exp/loot) from anyone who dared try and get a piece. The game was, for every one of the 250 levels a character could reach, an endless and mindless grind hopping from one grinding hotspot to the next. I do not want this to happen to ffxiv as it is one of the biggest reasons I quit Maplestory.

    At least in ffxiv the endless grinding is done via PotD, which at least has rng elements to spice things up a bit, or dungeons that, while slower, is still a comfortable pace plus interesting mechanics and the chance for some GC seals. I would much rather have this and occassionally hunt specific mobs for hunt seals
    (3)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,107
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Littlegreen View Post
    Pretty much 0% chance of happening, since I'm fairly certain when 2.0 was in development Yoshi-P said he didn't want grinding random mobs to be the fastest way "anymore" (I guess it was back in the 1.0 days?)
    From what I've heard and vaguely remember, you'd run out of leve allowances too quickly and levequests would give too little XP, so you just had to spend most of any given level grinding.
    (0)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Littlegreen View Post
    Pretty much 0% chance of happening, since I'm fairly certain when 2.0 was in development Yoshi-P said he didn't want grinding random mobs to be the fastest way "anymore" (I guess it was back in the 1.0 days?)
    Natalan wolf camp
    https://www.youtube.com/watch?v=u6rtFPM8vo4

    Quote Originally Posted by Daralii View Post
    From what I've heard and vaguely remember, you'd run out of leve allowances too quickly and levequests would give too little XP, so you just had to spend most of any given level grinding.
    Maybe the first 3 months after launch. But the moment they added party bonus and link bonus to the exp of the leve enemies it was the best exp source before Natalan wolf camp.

    During summer 2011 the exp of monsters in specific leves were in a 8 man group, with everyone having the same leve to link them, better than the reward for finishing it. People abandoned the leve before killing the last enemy, so they can do the same leve next day again.
    Who don't remember the shouts in Ul'dah: Need Leve party, have "Dunesfolk for Dinner"

    https://www.youtube.com/watch?v=eKbREpsGN-s
    (0)
    Last edited by Felis; 07-26-2017 at 11:15 AM.