Would be cool if there was more to do in the open world than sidequests and killing mobs for hunt log, maps, FATEs and then removing everything except maps and hunts for max level characters.

But then again the ability to fly does seem limiting to the amount of content they could do. Mazes, jump puzzles, really any other puzzles, secrets and all that cant exist with flying and the current hyperdetailed-no dual leveled map system. Except underground no flying areas. Those could perchance be fun.


As for the topic at hand, they could indeed make it the best way to level, but would it be fun? Most outdoor mobs have little to no abilities outside of frontal cone and auto attacks. Id rather have them rework all outdoor mobs, make them make sense for where they are (Black hell dogs in Garlean outpost?) and then make them interesting to fight, give them a set of shared abilities per "Class"

They did something like that in at least ARR (wasnt around for 1.0) where certain mobs skills could be predicted. Cyclops, hydras and Chimeras come to mind. Those mobs still keep their skills in later content. Newly introduced mobs have been dissapointing in that regard. Rarely are Openworld standard mobs deadly in interesting ways. Often its just "Whos is faster, your rotation or their auto attack." There is no game to it. No way to avoid it. An ingame beastiary could be introduced through a such update, yet i fear like most old content it is put in place once, players run through it once, and never touched upon again by either players or devs.

tldr: The open world is boring and i want changes