Quote Originally Posted by Zojha View Post
Personally, I'm more wondering why we make content for the 1% in the first place. They should only get a plague telling them to use their talents in a manner more productive for society.
Let me preface by saying that I am NOT a hardcore raider, nor will I likely ever set foot in a savage anything, let alone "Super Savage".

That said...

It's extremely beneficial to have this kind of content, so long as it doesn't take too much time and resources away from developing the rest of the game (and it usually doesn't, since much of it is tweaking values and whatnot).

Why? Because this kind of content is what gives an MMO "street cred", as it were. World of Warcraft has professional guilds with corporate sponsors who race to be the world first in clearing raids (and individual raid bosses, too) and this spectacle very much becomes an event unto itself that garners yet more interest in the game.

Also, it helps when people compare the two MMOs, even if the player in question will never ACTUALLY enter Super Savage, they'll know for a fact that they'll never go without challenge in the game.

Again, I'll never be a S.Savage raider, but it's good to know that there's a ball-busting, rage-inducing, professional raid team-destroying level of difficulty somewhere in the game for two reasons: Firstly, if anyone tries to talk shit about FFXIV being "too casual", we can point to S.Savage. Second, because it's comforting to know that such a challenge exists in the game if I ever DID decide to rise to it.