I fully support OP idea.
Ilvl min & sync, this what it should be for super savage (chaotic) mode.
Predictions encounters:
4.1 : Bahamut
4.3 : Ozma (put FFIX boss battle music please)
4.5 : Thordan
Or completely new fights.
I fully support OP idea.
Ilvl min & sync, this what it should be for super savage (chaotic) mode.
Predictions encounters:
4.1 : Bahamut
4.3 : Ozma (put FFIX boss battle music please)
4.5 : Thordan
Or completely new fights.
They really need to redo Ozma, it's disgraceful that it was relegated to a 3rd tier boss in a 24roll. Can you imagine the outrage if they tried to pull that with Ruby Weapon or something?
Ozma fight was pretty good, 24 man fights are probably the best place for some of the larger old super boss
The "top 1%"
Does not sound elitist at all.
Why make content for the major minority of the game?
They already do though, no?
When each raid tier was the current hardest content in-game, there was only a very small percentage of people that would actually clear the final fight in a given tier.
Moreover, Savage Coil (while it likely didn't require a lot of dev time), was implemented to be a challenge to that top echelon of raiders (again, when the content was current).
Further, SE has confirmed that there is going to be a "Super Savage" fight for those who have cleared Omega V4S. I don't see what is wrong with such things existing. It is there for those who want the challenge, and can be ignored by everyone else.
I support this. As someone who earned a couple SCOB titles before unsyncing, it felt kind of bad to go back through and stomp them later, completely dosregarding mechanics. They should only give titles or rewards when content is synced, if it's supposed to be that challenging. SCOB savage didn't even have glamour. I could understand why people would be upset if the replica high Allagan gear was gated behind this and you had to do it synced, but even then, the fights can be cleared through effort and commitment, much like anything in this game.
Let me preface by saying that I am NOT a hardcore raider, nor will I likely ever set foot in a savage anything, let alone "Super Savage".
That said...
It's extremely beneficial to have this kind of content, so long as it doesn't take too much time and resources away from developing the rest of the game (and it usually doesn't, since much of it is tweaking values and whatnot).
Why? Because this kind of content is what gives an MMO "street cred", as it were. World of Warcraft has professional guilds with corporate sponsors who race to be the world first in clearing raids (and individual raid bosses, too) and this spectacle very much becomes an event unto itself that garners yet more interest in the game.
Also, it helps when people compare the two MMOs, even if the player in question will never ACTUALLY enter Super Savage, they'll know for a fact that they'll never go without challenge in the game.
Again, I'll never be a S.Savage raider, but it's good to know that there's a ball-busting, rage-inducing, professional raid team-destroying level of difficulty somewhere in the game for two reasons: Firstly, if anyone tries to talk shit about FFXIV being "too casual", we can point to S.Savage. Second, because it's comforting to know that such a challenge exists in the game if I ever DID decide to rise to it.
I don't really see the point of this. 8 expansions down the line, who is going to care about this content? All content eventually is overgeared and made easier. Those who tackle it when it's current and shiny get to show off and then those things become available to everyone else when they're no longer relevant. That's just what happens in this game.
I gotta say My faith has been restored in this commnuty and I really hope the devs listen to this threat and makes Super Savage a fight that will always last even 5+ expansion down the line and still be "that super hard fight" and not be a SCoB Savage joke that it's today.
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