Great idea!!. I also think as soon as the first guide is publisher it stop giving mounts and titles. I mean the group that did it first are truly the only ones deserving of the fluff.
Thanks for the laugh, OP
Great idea!!. I also think as soon as the first guide is publisher it stop giving mounts and titles. I mean the group that did it first are truly the only ones deserving of the fluff.
Thanks for the laugh, OP
It'd be pretty cool if world/server first got shinier titles or something subtly better than a normal clear reward. Great idea!



I find it fascinating that anytime very hard content is advertised, there is a crowd that gets huffy that the devs made something nice for a certain set of players.
The fact that they now admit raiding is not great in FFXIV and are adding a new tier instead of catering to the lowest common denominator is a bit refreshing.
I've long since accepted the fact that there will always be content that will not appeal to me personally, and SE has never hyper focussed on one player type except the casual.

The 1% mindset is what killed wow in legion. It just isn't fun not being able to have access to content and mindlessly grinding out easy stuff. yes you can argue "git gud" but 90% of the players don't have 15 hours a week to face smash into bosses.




Isn't that why raid is more accessible this expansion? The progression curve of content thus far seems a lot smoother than 3.0 - 3.1
I can't speak for WoW, and 1% mindset (without any midcore content to suppliment it) may be what is killing WoW, but what will kill XIV is the lack of longevity or any kind of meaning in the content, and the constant nerfs destroying everything that players who participated in those pieces of content cared about.
Last edited by Lambdafish; 07-25-2017 at 11:55 AM.




As Lamb said, this is precisely why Savage has been toned down. Granted, I think clear rates on Midas would have been better if Gordias hadn't burned everyone out, but I digress. Brutal is meant for people who apply themselves and want something, well, brutal. If you can't allocate the time, then this content isn't intended for you. Instead, we have people crying Shinryu is too hard because more than a few people in this game get mad if they can't faceroll everything.


Not really, since WoD for the average player heroic mode (very similar to current FFXIV 14 savage) is more than enough and can be tackled in a casual way, the game ensures that you can brute force a lot of stuff in time with gear. Before I decided to stop playing legion I manage to clear all the current content in heroic no problem by only playing during raids (3 days 2h at first then 1 day 2h), doing ambassadors every three days and mythic+ during weekends with my friends.
What is killing the game is the same problem with daily quest during Pandaria, your average player doesn't know how to play smart and burns himself out (Mythic+ and Relic farming), also, people jumping to mythic mode when it's not for them.
If you are talking about Mythic raiding scene then you are right, it's dying for two reasons: insane amount of time require and "no one really care about it anymore", the money is in other genres right now.
TL;DR Another difficulty mode is a waste of time, a fight after X amount of patches with prestige rewards like they plan to do it's ok.
Last edited by Driavna; 07-25-2017 at 05:20 PM.



Will you also complain about the very hard mode in Nier Automata (enemies can one-hit the player) or the weak mode in FF XII Remastered (all characters on level 1, level up turned off)? Because Super Savage is just that, the hardest of 3 difficulty modes.
You don't like it? Then do just Savage (normal mode) or Story (easy mode).
Super Savage have no influence to Savage or Story. It is for those who enjoy a harder version of the content, while the content itself keep accessible with the story mode (easy) and savage mode (normal).
Last edited by Felis; 07-25-2017 at 06:45 PM.



I don't see how not letting you power through the fight unsynced with about 100 extra item levels of gear is keeping you from "experiencing the content". It's keeping you from FACEROLLING the content for what are supposed to be prestigious rewards.
To be honest, if all you want is to be able to DO the fight unsynced, I don't actually really see a problem with that - so long as any awarded titles, mounts, or achievements are only acquired if you do it at the intended level for the content. Just wanna go in and hammer the boss in basically god mode two years later just to see the fight? Fair enough, but I think there should be some differential between people who worked hard at clearing the fight when it was level-appropriate content and those that just steamrolled it in a later expac.
EDIT: Kinda weird that you mention WoW, considering that you can faceroll all their old raids for all relevant rewards except "Ahead of the Curve" years later. My guild like 5-manned Seige to get Glory of the Pandaria raider for the ugly mech mount or whatever it was just a few months ago. And yes, I feel like it was cheap and I wouldn't throw a tantrum if I didn't have the option of doing that.
Last edited by loreleidiangelo; 07-25-2017 at 07:08 PM.

I can appreciate super hard content that is iLvL synced, since it's a bragging rights fight why not keep it hard. Fully support!
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