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  1. #1
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    A reasonable request. SE making it possible to unsync and clear SCOB Savage for titleglamours as a lv 60~70 group has completely diminished my and many other people's motivation in tackling these turns proper and truthfully, and I'd hate for the same to happen to the SuperSavage Fight in 4.1.
    It defeats its entire purpose.
    (8)

  2. #2
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lambdafish View Post
    Source: https://docs.google.com/document/d/1...33546430776187

    "By the way, we won’t be calling it “V5.0 (Savage)”. We are creating an independent battle, and we plan to make it into series. There is a name already decided for the series, and while I would love to tell you…I can’t yet! "
    Thanks for the save, man. I got the info backwards (I though it WAS a V5.0!) but the sentiment still stands. It sounds like the devs are enjoying designing this thing~

    But, actually, if that is the case, perhaps the SS fights are pulling from old fights akin to the Wandering Minstrel. Maybe Khloe's getting hardcore?
    (2)

  3. #3
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Simply put, you would get nothing else if they opted not to do this.
    Well, not quite. They'd get yet another braindead dungeon to spam in expert roulette for 3 months. They said only 1 dungeon on odd patches now so we can get new stuff instead.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Core1019 View Post
    Well, not quite. They'd get yet another braindead dungeon to spam in expert roulette for 3 months. They said only 1 dungeon on odd patches now so we can get new stuff instead.
    Thats not just super savage though, thats eureka, PotD, new unannounced content that Yoshi P keeps teasing, Lost canals, and anything else that they haven't mentioned (blitzball?), super savage in isolation is impacting basically nothing.
    (2)

  5. #5
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Lambdafish View Post
    eureka.
    I keep seeing this name mentioned but still have no idea what it is. I can only assume it's not referring to the emote?
    (0)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Core1019 View Post
    I keep seeing this name mentioned but still have no idea what it is. I can only assume it's not referring to the emote?
    It is a piece of content being released in 4.15 that we know very little about other than it is a zone of some kind and that it is tied to relic in some way
    (0)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Core1019 View Post
    I keep seeing this name mentioned but still have no idea what it is. I can only assume it's not referring to the emote?
    From what has been mentioned, it's supposed to take inspiration from Diadem, but not be another Diadem? Yoshida has been incredibly vague. I suspect they wanted to do an upscale Diadem of some sort but the immense dislike of both iterations probably changed their plans. At this point, all we know is it'll be some massive zone separate from current content and it'll be where the relic takes place.
    (0)

  8. #8
    Player
    LathusWHM's Avatar
    Join Date
    Dec 2014
    Location
    Chicago, Illinois
    Posts
    108
    Character
    M'iko Peeko
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Lambdafish View Post

    It is clear that this is the intention for raiding, but my far bigger complaint was regarding the titles for SCOB (savage), and how that content was essentially wasted because you can just level sync and do the fight not as intended. My request is that for the super savage fight (coming out in 4.1) specifically, as this fight is clearly intended for the top end players, can we put in a restriction that this fight cannot be level synced, and that it has an ilvl cap, or at the very least have it so that this is the condition for obtaining any mounts/minions/glamour/titles that it may drop. It is too late for SCOB, but please keep super savage as something that statics can challenge throughout the games lifespan.
    No No No No No No No No No No
    (3)

  9. #9
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by LathusWHM View Post
    No No No No No No No No No No
    There is literally nothing wrong with OP's suggestion. What do you disagree with?
    (3)

  10. #10
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'd say for this, lock it to minimum item level, no undersized parties (or unsyncing), etc. And, if at any point you make even the tiniest mistake, the wipe happens instantly. Basically, every mechanic or lack of DPS = instant wipe. And it should be set so high that even the top 1% will take say 9 months to beat it. That to me would be super savage. I would also make the punishment to failure extend beyond the duty too, so say maybe charge 50k gil per person per attempt or something? Would make for a nice gil sink too.
    (5)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

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