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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zojha View Post
    Personally, I'm more wondering why we make content for the 1% in the first place
    Quote Originally Posted by Sylvina View Post
    How about we not waste dev resources and time making content only 1% of the player-base can enjoy? that's stupid.
    Easy, because it is a common archetype of player. Previously this was handled with raiding, with 4 encounters that were the hardest in the game. Now raiding is more of a mid-core piece of content, with the hardcore crowd getting one encounter. It is not a waste of resources to cater to hardcore players, as much as it is not a waste of resources to include a massively difficult setting in any game. The fight in question is likely using no extra assets (and definately doesn't add any story), and is simply changing an existing encounter, don't be selfish.

    I will ask though, isn't it more of a waste of resources to undo the content's intent after a 3-6month lifespan, than to keep the challenge there for the players that want it throughout the game's lifespan?

    Quote Originally Posted by Furiea View Post
    holding an old title of outdated content should mean nothing as intended.
    it's like breaking racing lap recorder with new car/new engine/new tech.
    It is nothing like that actually, because the idea of outdated content is manufactured, and only really applies to progression content, which the super savage fight is not. Is PotD outdated? no, because people still run it for levelling, are ARR hunts outdated? no because allied seals mean something. So why should super savage automatically be outdated?

    Titles/mounts/minions/glamour last forever, and there are no numbers attached to ever say they are outdated. If SCOB hadnt been messed up by level sync, I would still be in awe when I see someone with a SCOB savage title (as it stands, not so much now)
    (18)
    Last edited by Lambdafish; 07-25-2017 at 02:38 AM.

  2. #2
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lambdafish View Post
    It is nothing like that actually, because the idea of outdated content is manufactured, and only really applies to progression content, which the super savage fight is not. Is PotD outdated? no, because people still run it for levelling, are ARR hunts outdated? no because allied seals mean something. So why should super savage automatically be outdated?

    Titles/mounts/minions/glamour last forever, and there are no numbers attached to ever say they are outdated. If SCOB hadnt been messed up by level sync, I would still be in awe when I see someone with a SCOB savage title (as it stands, not so much now)
    outdated content is manufactured as intended and it applies to all content because of Job Level and gear iLevel.

    PotD is outdated content for me because all my jobs are at least Lv60 now.
    allied seals means nothing to me as I have all the chocobo speed maps now.

    just because something lasts forever that doesn't mean they need to be relevant. otherwise no one will pay for new content. because there's no point for new content since old content is still relevant. that's why SE made old content easier without an exception including Savage and relic weapons.
    (3)
    Last edited by Furiea; 07-25-2017 at 09:37 AM.
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  3. #3
    Player
    hallard's Avatar
    Join Date
    Jun 2015
    Posts
    28
    Character
    Lia Heideman
    World
    Exodus
    Main Class
    Dragoon Lv 80
    I don't even understand how people can argue against this. There are tons of achievements in the game that require months of slow real-time effort or pure luck, like the gillionaire or commendation achievements, but no one's complaining about how long it takes to get those unique, special items/titles. Why complain about the devs making something that you can, with time, power through if you really want it bad enough? That's what super savage should mean, after all, if you try your hardest and take the time to learn it, the fight would be doable, even if you aren't a top 1% player. You won't be one of the first ones, and it may take months, even years of trial and error, but it's never going to be impossible if you truly want it. You guys are acting like there's absolutely no way in hell that most people can get it, when in reality you just want them to hand you a super savage reward without effort.
    (12)

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by hallard View Post
    I don't even understand how people can argue against this. There are tons of achievements in the game that require months of slow real-time effort or pure luck, like the gillionaire or commendation achievements, but no one's complaining about how long it takes to get those unique, special items/titles. Why complain about the devs making something that you can, with time, power through if you really want it bad enough? That's what super savage should mean, after all, if you try your hardest and take the time to learn it, the fight would be doable, even if you aren't a top 1% player. You won't be one of the first ones, and it may take months, even years of trial and error, but it's never going to be impossible if you truly want it. You guys are acting like there's absolutely no way in hell that most people can get it, when in reality you just want them to hand you a super savage reward without effort.
    I don't think it's that people want a Super Savage reward handed to them without effort, I just think it's that they don't want to see someone else have it and somehow feel like they're "less than". Better to just remove any sort of ilevel disparity, titles, mounts or minions that point out that someone is probably likely a better player at a video game than you. (Why does this even bother people, anyway?)

    Reminds me of all the sarcastic/bitter remarks about people parading their rare raid mount around in Idyllshire, when no one bats an eyelash at showcasing the newest FotM hardcore expensive crafted glamour outfit. Find your achievements and personal satisfaction in your own way, and quit buggering over what has worth to other people.
    (6)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    I don't think it's that people want a Super Savage reward handed to them without effort, I just think it's that they don't want to see someone else have it and somehow feel like they're "less than".
    You sound really bitter, and seem to be putting words in my mouth. I never once talked about the community, only the content and reward system from a mechanics standpoint. Just like ANY GAME OR SPORT EVER trophies are a sign of achievement, a symbol of accomplishment. What I have an issue with is changing the conditions to get said trophy while keeping the trophy itself, it literally undermines the achievement of anyone who got it before that point (it doesnt matter if other people are getting it or not, the nerf itself is the problem).

    Oh and before you say "They have their own personal achievement", what is the point of having rewards in the game at all if that is your mentality? It boggles my mind that people in this game don't understand basic reward structure, or think that this game is any different to other games in any genre, where special rewards are put in place for doing the most difficult or advanced parts of the game.
    (1)

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Lambdafish View Post
    You sound really bitter, and seem to be putting words in my mouth. I never once talked about the community, only the content and reward system from a mechanics standpoint. Just like ANY GAME OR SPORT EVER trophies are a sign of achievement, a symbol of accomplishment. What I have an issue with is changing the conditions to get said trophy while keeping the trophy itself, it literally undermines the achievement of anyone who got it before that point (it doesnt matter if other people are getting it or not, the nerf itself is the problem).

    Oh and before you say "They have their own personal achievement", what is the point of having rewards in the game at all if that is your mentality? It boggles my mind that people in this game don't understand basic reward structure, or think that this game is any different to other games in any genre, where special rewards are put in place for doing the most difficult or advanced parts of the game.
    ? Not sure why you're arguing with me, I'm agreeing with you. I think that there should be some distinguished marker for people to show off if they've chosen to engage in a difficult time commitment like Super Savage may possibly be. But people are basically saying that since only 1% will have it, it shouldn't exist, and I don't agree with that notion. It doesn't bother me that only 1% of people win the Jumbo Cactpot or whatever, and that's not even something you can reasonably "work" towards like a raid clear.
    (4)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    ? Not sure why you're arguing with me, I'm agreeing with you.
    Even rereading your post I didn't get that vibe, but I apologize regardless. I read it as "People will be upset if people are parading around with their rewards, and they will feel inferior because they can't get them, better to remove rewards like that". Your latest post is much more agreeable, and even a small distinguishing mark would be a good way to reward players (similar to Yokai), I could imagine a version of the O4S mount, but golden, be a good reward for the super savage encounter.
    (1)

  8. #8
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by hallard View Post
    You won't be one of the first ones, and it may take months, even years of trial and error, but it's never going to be impossible if you truly want it. You guys are acting like there's absolutely no way in hell that most people can get it, when in reality you just want them to hand you a super savage reward without effort.
    yea.. they won't be first one, it will take months or years, and if they really want it... they will wait until SE make it under-size-able and when they have better gear to do it and why do you have problem with that?

    the fact that you can't do old content with new and more powerful gears is just c-blocking...
    (1)
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  9. #9
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    There is nothing wrong with having to work to beat content. There is everything wrong with content only 1% of the playerbase can clear.

    Right now Savage is clearable by an estimated 80% of the playerbase (the 80% being the players without severe mental or physical handicaps) assuming they put in the effort required. that is a good thing.

    Making content only 1% of the people who actually make the effort to beat can clear, is stupid. Why would a company indulge in such unprofitable practices?
    (8)

  10. #10
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sylvina View Post
    There is nothing wrong with having to work to beat content. There is everything wrong with content only 1% of the playerbase can clear.

    Right now Savage is clearable by an estimated 80% of the playerbase (the 80% being the players without severe mental or physical handicaps) assuming they put in the effort required. that is a good thing.

    Making content only 1% of the people who actually make the effort to beat can clear, is stupid. Why would a company indulge in such unprofitable practices?
    WoW is still a juggernaut.
    (5)

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