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  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kabooa View Post
    /snip
    Honestly, I like a lot of these ideas, but may i make a few suggestions?

    1) Switch the levels at which the Ifrit summon and second skill use is unlocked. Ifirt is fought around lv20, and according to SMN lore, a SMN can't summon an Egi/Demi-primal until they defeat it absorb its aether (Bahmaut was a special case). Granted, this won't matter much if SMN automatically comes at lv30/50/60, but this would feel in line with lore. Also, I think having one summon who can do two skills is more interesting and easier to learn than two summons using one skill.

    2) Generally, Jobs have two level 30 and level 50 skills. Maybe 30 is a new Tri(Quad)-bind/Disaster that causes your current 3(4) Summons to unite their power in an AoE burst. Actually, 30 is the new Tri-bind and 50 is the new Tri-Disaster that's very similar to Shadow Flare.

    Question: Will the 52-60 skills add Leviathan, Ramuh, Shiva, and Bahamut? Oh, could the 58 or 60 skill be Double Summon, which would allow you to have a second summon on the field?!
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    Last edited by inhaledcorn; 08-14-2017 at 10:44 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by inhaledcorn View Post
    Honestly, I like a lot of these ideas, but may i make a few suggestions?

    1) Switch the levels at which the Ifrit summon and second skill use is unlocked.

    2) Generally, Jobs have two level 30 and level 50 skills.

    Question: Will the 52-60 skills add Leviathan, Ramuh, Shiva, and Bahamut? Oh, could the 58 or 60 skill be Double Summon, which would allow you to have a second summon on the field?!
    Completely forgot Ifrit was in the 20s. It's been a long time since I did ARR content.

    It was a rough sketch, plenty of room for more abilities, but the basic set was simply around having the pet being the primary interaction with enemies while the summoner moves around the field to set up certain pet/master interactions (Which is why most of the abilities are based around empowering the pet, or moving around the field.) More than enough room to add some other stuff at 30/50.

    50+ is harder to deal with since it'd be a large amount of ability bloat following this pattern, though somewhat alleviated by the shared Channeling actions (4 abilities per pet, but the 4 'Channeling' skills swap based on the pet so never more than 4 'basic' buttons, same with Enkindle)

    One option regarding new summons is to have them be the 'upgraded' version of other summons via Overdrive, simply because the design of the game doesn't quite lend itself to supportish play.

    So Carbuncle with Overdrive becomes Shiva, maintaining the same 'has multi-facted kit' but now it's an ice chick with boosted power. Garuda -> Ramuh, etc etc.

    Bahamut and other Elder Primals should require some sort of build up (Which the current iteration of Summon is good for concept).

    A 'stampede' like cooldown could be the 'gauge' Stormblood introduced. Summoned creatures steadily build the 'gauge', Enkindling provides a large amount, and then the gauage is spent on Summoning Bahamut / other 'Elders', or on a 'open the floodgate summon everything' barrage, which is basically just animated as all your pets doing the 1-4 actions but at higher potency.
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  3. #3
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kabooa View Post
    50+ is harder to deal with since it'd be a large amount of ability bloat following this pattern, though somewhat alleviated by the shared Channeling actions (4 abilities per pet, but the 4 'Channeling' skills swap based on the pet so never more than 4 'basic' buttons, same with Enkindle)

    One option regarding new summons is to have them be the 'upgraded' version of other summons via Overdrive, simply because the design of the game doesn't quite lend itself to supportish play.

    So Carbuncle with Overdrive becomes Shiva, maintaining the same 'has multi-facted kit' but now it's an ice chick with boosted power. Garuda -> Ramuh, etc etc.

    Bahamut and other Elder Primals should require some sort of build up (Which the current iteration of Summon is good for concept).

    A 'stampede' like cooldown could be the 'gauge' Stormblood introduced. Summoned creatures steadily build the 'gauge', Enkindling provides a large amount, and then the gauage is spent on Summoning Bahamut / other 'Elders', or on a 'open the floodgate summon everything' barrage, which is basically just animated as all your pets doing the 1-4 actions but at higher potency.
    How about Carbuncle upgrades to Mog, Garuda to Shiva, Titan to Leviathan, and Ifrit to Ramuh while under Overdrive or a new lv52+ skill?

    Would the "Stampede" mechanic be like current SMN where going through the rotation of summons a certain number of times (Overdrive or the new skill will count toward their base summon) or would it be more like SCH's Fairy Gauge where actions built up build a gauge that they spend on a single action, with a higher gauge increasing the duration?

    I think something like "Ruination" or "Umbral Calamity" would be a neat attack using the "open floodgate summon everything" mechanic. I'm picturing it working like NIN's Ten-Chi-Jin where the four base summons cycle through their actions, Summon I (Carbuncle) does the first action, Summon II (Ifrit) does the second action, Summon III (Titan) does the third action, Summon IV (Garuda) does the fourth action, then Bahamut is summoned and does its Enkindle. It would be a long cooldown, but it would add a ton to this "Stampede" gauge (probably auto-filling it).
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