
Pretty disappointed to be honest. The controls and UI just feel way too restrictive and cumbersome. It has improved a bit since release but they still have a long way to go, this game is a step back in this department from games released in 2004 and earlier. I don't want a WoW clone but there is a reason every MMO out uses the same basic controls and user interface, it just works and is very easy. Don't be different for the sake of being different. If you do something different do it better. It is like they have never played other MMOs besides FFXI before.
*puts flame suit on
I like the armory system if ppl used it correctly we wouldn't have an issue wuth it. Here is what will come up once classes get more defined. some ppl not playing the class of the mnth and waiting 5-6 hours to party.
The way the system is now anyone can do anything and players look for other players. Nor rdm and disband if no rd, is seeking.
Also you created the class actually. All the base classes are template to help creature your own class. Want to be a fire monk? use fire spells as a pugilist and maybe have a cure spell. Stuff like that. But ppl are to set in their ways on how classes "should" be and the min/maxers telling you off for creativity. Try to balance your points out instead of min./maxing and create a class instead of only putting thing you think you need.


I played this game since Alpha and I still play it.
I am aware that FFXIV still lacks basic stuff that they should have been there from the begining and thats my only reason for dissapointment, which means that they should have delayed the retail version for at least a year.
Aside from that it's good that I can SEE that the game is getting better, for that reason I am willing to judge it around the same time I got to play FFXI too and thats about a year - a year an a half from it's original release.
If FFXIV cannot deliver what FFXI gave to me until September - October then I'll be really dissapointed, on the other hand, if they manage to make it then props to them Ill be playing this for another 7-8 years or till it dies.




i got the game expecting something from the older final fantasy series games(not 11 since i did not play it). i got it for the ff history of giving fantastic story, multiple sidequests, and lovable characters. i did not get xi because of one main job and a sub job system i feel limits my gameplay. i loved the idea of being able to customize my character to make it what i wanted. i got half of what i wanted, but this game still has major issues and i believe it will eventually get sorted.
we have no main story content that makes you say oh i want to see what comes next.
the sidequests are just looping the same thing over and over without any real purpose.
there is no character that i can say i actually like. there is only a few i can even remember and that's due to constantly going to them with locals.
to me if these few things were added i would enjoy the game much more. there is also a ton of things that needs to be fixed for a more enjoyable game experience.
being stuck in br mode while waiting on others(why can't we still attack while stopping us from using the tp/mp in the process)
stupid gaudy red starbursts next to aggro mobs(an option in the main menu to check a mob is all that's needed)
instead of adding the traditional classes as a new class need a rank/quest to unlock them as an advanced class(would be looked at as content to have stuff to do). they could also allow the advances classes to use the base classes abilities, but not allow the base classes to use the advanced abilities.
more class specific abilities.(my idea was everything after cap increase would be class specific and anything gotten from that guild also) this would get rid of the i dun feel any difference in classes. i don't have a problem with it, but some do.
nice animations with the different abilities not all of the abilities for a class looking almost the same or almost no animation at all.
the ability to minimize the game without a stupid game crash.
more incaps on mobs that give animations when it is completed.
allow skill chains to be used inside the battle regimens that way you could get even more into the battle regimen coordination with your friends. allow the chains inside regimen to be like the intro video where the mage throws the fire on the arrow as it is shot. those types of animations are completely lacking besides cutscenes and not in the game itself.
overall i am happy with the direction of the game, but if they get those few things fixed and get more in game content the game could be a major success without making an xi-2.
http://crystalknights.guildwork.com/

I'll be honest, I played FFXIV and looked forward to it because it would not be XI-2. I got bored with XI and lost all will to play it a few years before this game came out. I've played a number of other MMOs and online RPGs and I will be honest, I do like the battle system the way it is, but it could use some polish, if not a spit and shine.
That said, I was annoyed and disgusted that hardly anything from open beta got fixed on the launch day, and that hardly any content besides R40 leves got added since at launch. Not even quests to immerse yourself into the lore. It felt incomplete and unrefined, as if the wax was still on while they were polishing the details as they released it.
What I do like about the game: Armory system, levequest system to enable semi-casual play (running to the leve counter and then to camp can get tedious when you're in a hurry), the battle system with manual control, graphics, most of the soundtrack (sans Black Shroud, Tim Burton-esque indeed,) and the sense that I'm in a huge region, an actual chunk of the continent. I also enjoy the UI updates to make things easier for controller players such as myself. The ability to solo is also a great plus.
What I dont like: Lack of content. I'm R50, fought most of the NMs, got a Silver Tricorne +1, and it seems I'm back to the old grind, just with less friends to do it with lately (many have since quit.) There are little interesting things to do, and sidequests have at most taken me a few hours to complete at R50 and most give me things I already have. The lack of refinement in the crafting system - I believe there is a good base in place, but with rapid synthesis an overall useless action now and quality having a sketchy effect at best on item HQ frequency (not that I would stop trying, because it does happen, as my head slot can explain,) a selection of 3 actions becomes moot until youre synthesizing an item well under your level. Overall, theres just this sensation that there is a hole here that needs to be filled.
I love this game, I won't lie. I've been less motivated to play lately (partly because I've been uber busy) but I would appreciate more content. Unless some changes that I really despise come, I dont see myself quitting any time soon.


It needs to be more difficult. Levequests need to be removed. A better party system needs to be put in place. The armory system needs to be better thought out (my rank 20 GLA shouldn't have Cure 3 from my CON 50...) The battle system in general needs to be reworked. Spamming 1 is not good for a keyboard. Armor and spells need to be redesigned graphically to make the game look more magical. If this means a helmet with wings on it and a body piece that looks like Satan made it, I'm all for it. I also should not be able to wear my armor before I meet the level reqs...




disagree with almost all you have to say, but the op does ask for an opinion. remember if you have a 20gla nobody is forcing you to put the cure 3 on it. that is YOUR choice. my choice is i use the ability i want. the difference is they gave us the choice to play our game that way we see fit.
i have 2 questions though.
1. is there anything you like about the game?
2. if not then why are you still playing it?
http://crystalknights.guildwork.com/


Granted, it IS my choice to put it on there or not...but that shouldn't be an option. If you are playing GLA at 20, you shouldn't be able to use skills of jobs that are beyond 10...or AT LEAST 20. If you're a 20 GLA, you shouldn't able to use Cure 3, but should have every spell up to 10 (or your current level) available for you. The current system ensures that if you take CON or THM up first, your next few jobs will level far too easily and I personally think that is a drawback.
Essentially...I'm gearing for a less soloable game. Some things should be soloable...but not 90% of the game.. lol
Edit: To answer your questions
1) There are a few, but most of the game needs a complete overhaul.
2) I've been here probably longer than you and I have hope for the game =)
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