Quote Originally Posted by Berethos View Post
what would be the positive gain for the game itself found in removing positionals?
In movement heavy fights when moving in to position is too dangerous or not an option, melee dps are punished with lost potency through no fault of their own.

Double circle stack phases or knock back phases in D2 savage or maniacal probe phases in the same fight come to mind immediately. Same during D1 savage when you have to position to dodge clamp when the ground is frozen. This removes the dps loss that only melee dps players have to deal with.

Ihza's post above is hyperbole and shouldn't be taken seriously. Ditching positional attacks will make melee dps playing easier yes, but an arbitrary directional requirement on certain attacks isn't an indication of skill. A good melee dps that maintains high damage while executing mechanics and doing their rotations correctly will always stand out.