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  1. #25
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Berethos View Post
    Other than removing a personal annoyance for yourself, what would be the positive gain for the game itself found in removing positionals?
    Quote Originally Posted by kattzkitti View Post
    The only thing positionals do is cause frustration when your damage output spikes downward because your target spins around, or when mechanics prevent you from doing them at all. There are no positives to the system, never has been and never will be.
    Just like a real boxing match eh? The opponent bobs and weaves and you look for those openings to maximize damage or get diminished.

    How fun would it be to watch a boxing match where no one dodges or blocks and just trades blows?

    Seven Hells the whole game is based around dodging/weaving/getting correct positions/correct timings..

    If none of that mattered I would fall asleep playing in global cooldown system.

    If they are going to change/get rid of positionals, at least add a toggle to swap between different effects for skills. A choice of 2 or 3 situationals.

    ESO calls their's morphs, but they still retain some intangibles with a stamina play on Dark Souls.
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    Last edited by Sandpark; 07-26-2017 at 06:59 AM.