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  1. #1
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70

    Why wasn't Heavy Thrust merged into Impulse Drive?

    Think about it for a second, and then sit there in awe when you realize how perfectly it makes sense to do this.

    You already Heavy Thrust into the Impulse Drive combo, but the only reason you *ever* hit Heavy Thrust is to get that damage boost.

    The button serves no other actual purpose, especially with the removal of the "noob trap" combo into the now removed Ring of Thorns.

    The damage boost effect from Heavy Thrust should just be merged into Impulse Drive, a button that literally does nothing other than some average potency damage but is part of your buff/debuff application combo.

    As literally any halfway decent goon can tell you, the job isn't in the greatest place right now. Sure, it's more than capable of holding itself up in endgame content, but why bring something that's just average when you could bring something that excels?

    This change wouldn't fix the problems, but it would still improve things that little extra bit. Not to mention how much better it would feel to not have to push some random standalone GCD for an effect you need to perform your job correctly.
    (10)

  2. #2
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    For some reason they removed the DoTs from most of the classes because it was 'busywork' you had to maintain even though it had a role in AoE DPS that required judgement, yet kept all of the 'pure busywork' damage boost skills like Heavy Thrust and Hot Shot that have no function other than being a button you must press every X seconds, or lose a chunk of your DPS.

    The mind boggles...
    (12)

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    For some reason they removed the DoTs from most of the classes because it was 'busywork' you had to maintain even though it had a role in AoE DPS that required judgement, yet kept all of the 'pure busywork' damage boost skills like Heavy Thrust and Hot Shot that have no function other than being a button you must press every X seconds, or lose a chunk of your DPS.

    The mind boggles...
    Monk still has Twin Snakes buff as well. I feel like Monk would be boring if they took out Dragon Kick, Twin Snakes and Demolish.
    (2)

  4. #4
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    For some reason they removed the DoTs from most of the classes because it was 'busywork' you had to maintain even though it had a role in AoE DPS that required judgement, yet kept all of the 'pure busywork' damage boost skills like Heavy Thrust and Hot Shot that have no function other than being a button you must press every X seconds, or lose a chunk of your DPS.

    The mind boggles...
    To be fair, Hot Shot would require a ton more work than just "remove button, put effect on something else" or whatever. It's tied into just about every single MCH job quest, they'd have to completely rework the entire questline from the ground up. Still isn't a button that should exist anymore though.

    Quote Originally Posted by YitharV2 View Post
    Monk still has Twin Snakes buff as well. I feel like Monk would be boring if they took out Dragon Kick, Twin Snakes and Demolish.
    Twin Snakes isn't a random button, it's part of their buff/debuff combo. MNK also has a completely different button setup/design, so isn't really directly comparable.
    (8)

  5. #5
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    I wonder about this every day, heavy trust is not fun or engaging, nor does it add anything to the gameplay of the class, it is just a silly skill that adds a silly buff.
    (5)

  6. #6
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by kattzkitti View Post
    To be fair, Hot Shot would require a ton more work than just "remove button, put effect on something else" or whatever. It's tied into just about every single MCH job quest, they'd have to completely rework the entire questline from the ground up. Still isn't a button that should exist anymore though.
    Turn it into the PVP version of Hot Shot. If you're below 50 heat, it generates 25 heat, turns into Cooldown above 50 heat. It now has a legit use, and doesn't break the MCH questline.

    Heavy Thrust... really should go, it's just inane now, even more so since it doesn't even chain into Ring of Thorns anymore.
    (6)
    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  7. #7
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Honestly i believe the way PvP skills works is the way to go after Stormblood. I've played MCH and DRG in PvP a lot and it just feels good. Bard is a total mess in PvP tho.
    (1)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The whole point of Heavy Thrust is to give you something necessary to do that's outside of your normal combos. If the damage boost effect was moved into Impulse Drive, you wouldn't even need to pay attention to the buff - it'd just always be up, simply by doing what you'd normally be doing anyway. Heavy Thrust is separate from your DPS combo specifically so that you have to pay attention to your buff, and work a Heavy Thrust into your rotation when that buff starts to run low.

    It's a way to add complexity to the job. A cheap way to add complexity, possibly, but complexity was its intention. It's another way to differentiate the good DRGs (who keep their dots and buffs up full time) from the mediocre ones (who let the buffs slip from time to time).

    The same used to be true of Hot Shot, before it got it's 4.0 makeover.
    (2)

  9. #9
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by kattzkitti View Post
    Twin Snakes isn't a random button, it's part of their buff/debuff combo. MNK also has a completely different button setup/design, so isn't really directly comparable.
    It's true that it has a different design with the stances, but I did play Lancer up to 35 for B4B and I kind of setup the buttons very similarly based. Like for Monk I have Bootshine - True Strike - Snap Punch - Dragon Kick - Twin Snakes - Demolish. Heavy Thrust felt similar to Maim (although they switched it so Storm's Eye is a self-buff now) and Twin Snakes to be honest? The only difference is that Heavy Thrust doesn't chain off True Thrust or anything like Warrior does with Heavy Swing or Monk does with Dragon Kick.
    (0)

  10. #10
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I personally dislike these random abilities that don't seem to serve a purpose beyond 'hit this button every 15 seconds for a dps buff because... reasons?'.. Heavy Thrust, Steady Shot for Bard and similar abilities. They don't add complexity, its not hard to push a button every 15-20 seconds.

    I would have loved it if the combat revamp would have actually gotten rid of some of these abilities for more interesting spells in their place. They aren't fun to use, give us something fun and just bake these abilities into our normal rotations.
    (5)

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