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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Reduce Confession Stacks to Two

    I think that White Mage should have its confession stacks reduced to two. If SE did that, and then boosted the remaining two slightly, it would actually make them a lot more useful. They just shouldn't go too low, or too high. Otherwise it's just too OP, or too UU.
    (3)

  2. #2
    Player
    Deuxclydion's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    51
    Character
    Lecroia Furinax
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Personally I'd like it if Confession stacks still lasted 30 seconds, so I could start prepping for hard-hitting mechanics well in advance of the actual hit, but I understand why they didn't go that route.
    (4)

  3. #3
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    They completely missed what was wrong with PI, and the result is a button that's even worse in most ways. Maybe they'll figure it out on the third pass, although I don't have much hope since they couldn't see the very simple and easy to fix problems it had in the first place.
    (1)

  4. #4
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    In O1S, there is a point where an aoe goes out, and then another aoe which is then followed by Charybdis. If you time it just right (allows a couple seconds wiggle room) you can get a 3 stack PI off for Charybdis after its cast. Granted that is with somewhat careful timing. There are some other fights and situations where you can try and time the heals to get 2-3 stack PIs off but really just adding even 5 seconds to the lasting time would make it so much better and that's purely for some extra wiggle room.

    This move is fine as is and I think timing the aoe heals instead of spamming them like most people seem to want to do would resolve most issues people have with the time, not all but most.. WHM is predominately a reactionary healer and as such 10s is just fine, but thats my opinion on the matter.
    (3)
    Last edited by Lildragora; 07-24-2017 at 06:04 PM.

  5. #5
    Player
    Mootowncow's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Mootown Cow
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    PI is fine and needs zero changes. Please do not change it, square enix.
    (7)

  6. #6
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kattzkitti View Post
    They completely missed what was wrong with PI, and the result is a button that's even worse in most ways. Maybe they'll figure it out on the third pass, although I don't have much hope since they couldn't see the very simple and easy to fix problems it had in the first place.
    PI is very useful in savage fights.
    (5)

  7. #7
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mootowncow View Post
    PI is fine and needs zero changes. Please do not change it, square enix.
    How is 10 seconds fine? Most movement mechanics take around 10 seconds to go off so they drop off by the time the boss does his thing, Bosses have cast times and stacks only apply to targets that get hp healed while in combat, doesn't apply to full hp people.
    10 is to short, 30 should be fine.
    (2)

  8. #8
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Would I like the duration increased to 30sec?.. of course. Is PI useless?... not in the slightest. People need to accept what the skill it designed to be used for rather than what they want it to be. It works fine as is, and the change was a vast improvement from prior.
    (0)

  9. #9
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by alimdia View Post
    PI is very useful in savage fights.
    And that's part of the problem.
    Shouldn't be a "Savage" skill because only a tiny
    portion of players even do it.
    (4)

  10. #10
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Jybril View Post
    And that's part of the problem.
    Shouldn't be a "Savage" skill because only a tiny
    portion of players even do it.
    Do you really never cast an AOE heal in the entire rest of the game??? Is Medica II really the only solution you can think of to an AOE problem, even if a Medica + 1-stack Plenary chaser would be more efficient (costs less mana, Med II is usually a ton of overheal in faceroll content)?

    Yes, it's primarily a Savage raid ability, but guess what? So are Synastry and Lightspeed. Sure, I could push them in dungeons for the lulz, but it's not practical and it's not efficient and the only way I truly get mileage out of them is by using them in EX primals or Savage raids. Sometimes the redonk throughput cooldowns they give healers in this game just aren't needed at the casual level. C'est la vie.
    (0)

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