1. If you let your pet die you need to be punished, this is how they do that. You have swiftcast on a 1 minute GCD if you do happen to let your pet die so it really isn't that punishing...

2. Not needed and would be OP. We can match most other jobs AoE dps while beating them in single target focus on a target. That is our AoE flavor. If they give us spammable AoE then they need to nerf other parts of our AoE kit because then we are OP again.

3. There are other more pressing issues with gameplay that need to be addressed. DoTs feel hollow with only having 2 and them both being on the same timer. Ruin spam 95% of the time is boring, Ruin IV requiring no interaction from the player is boring, Bahamut was just them be lazy and is ultimately boring. If they want to shift focus to pets that is fine, but make interacting with them engaging. But that would also require them to make pets more responsive....so probably not a good idea for them to go that route since it is still an issue 4 years later.

4. Not needed. Only thing you need sustain for is POTD solo runs. If we get it cool, by no means a priority though. Wasting GCDs on sustain is a dps loss. Manage your pet and if it does die the swiftcast summon.

5. SMN damage isn't the issue. RDM is just better, period. They have too much utility and are too good for progression. RDM utility needs to be hit. Not to mention SMN is punished very heavily for deaths. If they touch anything other than making the gameplay more interesting this is it.

6. Again they just need to fix pet responsiveness in general. Not holding my breath though.

7. Again, not needed. They need to make the class more engaging by fixing other things.