I'm sure anyone who's done moogle runs will agree that sneaking by those tree guardians is annoying enough as it is. What makes it worse is when you're killed because you are unsure of whether you are in run or walk mode, and even if you only take one step to try and figure it out you'll get aggro 99% of the time. I'm completely in support of keeping this as a game mechanic, as it helps keep things a little more interesting, but the fact that the player is punished because the dev team overlooked such an important detail just isn't right.

Easy solution, implement an indicator on the UI displaying whether you are in run or walk mode. Yes, under most circumstances it isn't hard to keep track yourself, but there will inevitably be situations where you forget. And considering how easy it should be to implement something like this, there's really no reason NOT to. And for anyone who doesn't like it, allow players to disable it in the config menu, and everyone can be happy. That's my two cents anyway. Hopefully I'm not the only one who feels this way.