I just dont see a valid reason why sprint should not be unlimited under these conditions: unlimited sprint outside of combat, combat zones(dungeons, for example), and PvP. when an enemy detects a sprinting player, he/she will have 20 seconds of sprint and 40 seconds of CD as it already does.
if sprint is such a high-valued combat ability, then let it only be limited within combat and not affect the open world.
before there is any overreaction, i just want to include common arguments i've seen while mentioning this topic.
-players that like a slow game:
i understand that players like it when a game is slow, but even if something such as unlimited sprint were to be added, that does not mean they themselves can't slow down. thus, such and addition would barely affect them. i also understand that these certain players foresee that if we had unlimited sprint, everybody will use it 100% of the time, and this is simply not true. the prof is there own existence, because players that like a slow game in general would still walk most of the time simply because they like it that way. if a person likes to sprint most of the time, let them do so, just dont let it bother you.
-players that say we have the convenience of mounts:
after a while, it gets very awkward and annoying to repetitively mount and dismount just to get to a node-to-node or NPC-to-NPC that is literally within your sight. long distance-wise, sure, that makes a lot of sense. realistically, nobody would use sprint to reach a far destination even if it were unlimited. short distance-wise, it just does not look right to consistently mount/dismount. but ill repeat myself, if such an addition where to be added, what's stopping the players that do like to consistently mount and dismount from doing so?
while i'm on the subject of mounts, i do want to mention that new players are a lot more slower than we were when we first started. they do not get a mount until level 20, so if anything, the recent nerf to sprint has affected them more than us. there are some players, especially ones with alts, that think reaching level 20 is not such a big deal, but this is simply not true to player that are just now starting the game.
-players that say we have the convenience of Aetherytes:
there are many scenarios where a player has to sprint to an Aetheryte, then after teleporting, sprint's affects have most likely worn off and the player is left to jog the rest of the way. then, the player has to jog back to another Aetheryte, and so on until after the 40 seconds of CD. plus, and yes im saying this again, if players like the Aetherytes, whats stopping them from using Aetherytes if unlimited sprint were to be added? it's not like an unlimited sprint would outclass these methods of travel, that is why i see no reason why sprint should not be unlimited. it's a simple QoL change.
-players that over-exaggerate my request.
i do not want sprint to work beyond what i've already requested. there is nothing more too it unless i myself say so in the future. ill repeat, Unlimited sprint outside of combat and combat zones, including dungeons, fates, and of course PvP. current sprint (60 sec) within combat and combat zones, players who aggro enemies within the open world will sprint for 20 seconds before its effects wears off and the 40 sec CD commences. players may use sprint within combat and combat zones with the condition that players may only sprint for 20 seconds and the CD is 40, just as it does now. once a player is out of combat, sprint's effects are once again unlimited via toggle.
-players that are simply used to it.
i understand that you have seen past certain hardships the game offers, but this means little to players who are currently within those hardships. so i humbly ask that you judge this request from a quality perspective rather than a high-experienced perspective.
-Hermes' Shoes
not everyone is going to have these things and its not like they would be obtainable in the first place. plus, they only work within cities, so i dont see this as a valid reason why sprint should not be unlimited if it does not include the entire open world. i do, however, understand that some people may find it unfair that this item would be useless. however, that does not mean that hermes' shoes cannot be updated to have different effects, such as extra sprint speed.
-sprint is the new default movement?
no. just no. this rumor is based on assumption and its gotten out of hand. everything should work as i've already explained and nothing more (see "players who over-exaggerate my request").
-players who say that we are just going to demand unlimited sprint within combat afterward.
this is simply not true, or at least in my personal defense. while in the past i thought that the game could use more action-oriented features, i know now that combat does speed up the more your progress. with that out of the way, i do not see a reason to have sprint unlimited within combat. again, sprint is in fact a high-valued combat ability. it effects how you maneuver around enemy aoe attacks and allows the player to escape and avoid conflict. this alone is why sprint should not always be available within combat and should be CD based with its current recast time, thus i am not going to ask for such a change and i hope no one else will.
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i really do hope you guys and gals can see reason in this. at least share your thoughts on the matter and explain why you specifically do not want an unlimited sprint. how would it negatively affect the game in such a way that would break it?
thank you Luxpheras for the information. it's good to know that it is on SE's schedule and we will be looking forward to the changes to sprint outside of combat if they are ever implemented.