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  1. #1
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    Unlimited Sprint outside of Combat or Combat Zones.

    I just dont see a valid reason why sprint should not be unlimited under these conditions: unlimited sprint outside of combat, combat zones(dungeons, for example), and PvP. when an enemy detects a sprinting player, he/she will have 20 seconds of sprint and 40 seconds of CD as it already does.

    if sprint is such a high-valued combat ability, then let it only be limited within combat and not affect the open world.

    before there is any overreaction, i just want to include common arguments i've seen while mentioning this topic.

    -players that like a slow game:

    i understand that players like it when a game is slow, but even if something such as unlimited sprint were to be added, that does not mean they themselves can't slow down. thus, such and addition would barely affect them. i also understand that these certain players foresee that if we had unlimited sprint, everybody will use it 100% of the time, and this is simply not true. the prof is there own existence, because players that like a slow game in general would still walk most of the time simply because they like it that way. if a person likes to sprint most of the time, let them do so, just dont let it bother you.

    -players that say we have the convenience of mounts:

    after a while, it gets very awkward and annoying to repetitively mount and dismount just to get to a node-to-node or NPC-to-NPC that is literally within your sight. long distance-wise, sure, that makes a lot of sense. realistically, nobody would use sprint to reach a far destination even if it were unlimited. short distance-wise, it just does not look right to consistently mount/dismount. but ill repeat myself, if such an addition where to be added, what's stopping the players that do like to consistently mount and dismount from doing so?

    while i'm on the subject of mounts, i do want to mention that new players are a lot more slower than we were when we first started. they do not get a mount until level 20, so if anything, the recent nerf to sprint has affected them more than us. there are some players, especially ones with alts, that think reaching level 20 is not such a big deal, but this is simply not true to player that are just now starting the game.

    -players that say we have the convenience of Aetherytes:

    there are many scenarios where a player has to sprint to an Aetheryte, then after teleporting, sprint's affects have most likely worn off and the player is left to jog the rest of the way. then, the player has to jog back to another Aetheryte, and so on until after the 40 seconds of CD. plus, and yes im saying this again, if players like the Aetherytes, whats stopping them from using Aetherytes if unlimited sprint were to be added? it's not like an unlimited sprint would outclass these methods of travel, that is why i see no reason why sprint should not be unlimited. it's a simple QoL change.

    -players that over-exaggerate my request.

    i do not want sprint to work beyond what i've already requested. there is nothing more too it unless i myself say so in the future. ill repeat, Unlimited sprint outside of combat and combat zones, including dungeons, fates, and of course PvP. current sprint (60 sec) within combat and combat zones, players who aggro enemies within the open world will sprint for 20 seconds before its effects wears off and the 40 sec CD commences. players may use sprint within combat and combat zones with the condition that players may only sprint for 20 seconds and the CD is 40, just as it does now. once a player is out of combat, sprint's effects are once again unlimited via toggle.

    -players that are simply used to it.

    i understand that you have seen past certain hardships the game offers, but this means little to players who are currently within those hardships. so i humbly ask that you judge this request from a quality perspective rather than a high-experienced perspective.

    -Hermes' Shoes

    not everyone is going to have these things and its not like they would be obtainable in the first place. plus, they only work within cities, so i dont see this as a valid reason why sprint should not be unlimited if it does not include the entire open world. i do, however, understand that some people may find it unfair that this item would be useless. however, that does not mean that hermes' shoes cannot be updated to have different effects, such as extra sprint speed.

    -sprint is the new default movement?

    no. just no. this rumor is based on assumption and its gotten out of hand. everything should work as i've already explained and nothing more (see "players who over-exaggerate my request").

    -players who say that we are just going to demand unlimited sprint within combat afterward.

    this is simply not true, or at least in my personal defense. while in the past i thought that the game could use more action-oriented features, i know now that combat does speed up the more your progress. with that out of the way, i do not see a reason to have sprint unlimited within combat. again, sprint is in fact a high-valued combat ability. it effects how you maneuver around enemy aoe attacks and allows the player to escape and avoid conflict. this alone is why sprint should not always be available within combat and should be CD based with its current recast time, thus i am not going to ask for such a change and i hope no one else will.

    _________________________

    i really do hope you guys and gals can see reason in this. at least share your thoughts on the matter and explain why you specifically do not want an unlimited sprint. how would it negatively affect the game in such a way that would break it?

    Quote Originally Posted by Luxpheras View Post
    Hello there!

    Thank you for the continued feedback in regards to the changes made to Sprint in 4.0.

    In the previous Letter from the Producer LIVE, Yoshida mentioned that while we require some time, the dev. team is considering making adjustments to Sprint outside of combat.
    thank you Luxpheras for the information. it's good to know that it is on SE's schedule and we will be looking forward to the changes to sprint outside of combat if they are ever implemented.
    (30)
    Last edited by Mysticdraggon; 08-10-2017 at 01:28 AM.

  2. #2
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    I don't really get the mount counter-argument; if the npc is that close, you can just sprint, right?
    (2)

  3. #3
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I'm fine with sprint being limited. What I would like to see changed is...9 out of 10 times, I'll forget sprint even exists because its activated by a hotkey icon. If I'm going to hit a hotkey its going to be for a mount always when traversing open zones. I'd like to see it reworked to where the cool down and every thing is replaced with a simple sprint gauge and its activated by holding the shift key down or whatever controller button its tied too.

    It's kinda unlimited sprint but with the limits still in place. Instead of waiting for a raw 40 seconds of cool down time, you just wait a few seconds for the sprint gauge to recharge a little to burst sprint. It would help too with using it to gather nodes in small areas.

    Having sprint limited is fine, the system just really needs streamlining to get rid of how clunky it is now.
    (4)
    Last edited by Aylis; 07-24-2017 at 10:01 AM. Reason: char limit

  4. #4
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Aylis View Post
    I'm fine with sprint being limited. What I would like to see changed is...9 out of 10 times, I'll forget sprint even exists because its activated by a hotkey icon. If I'm going to hit a hotkey its going to be for a mount always when traversing open zones. I'd like to see it reworked to where the cool down and every thing is replaced with a simple sprint gauge and its activated by holding the shift key down or whatever controller button its tied too.

    It's kinda unlimited sprint but with the limits still in place. Instead of waiting for a raw 40 seconds of cool down time, you just wait a few seconds for the sprint gauge to recharge a little to burst sprint. It would help too with using it to gather nodes in small areas.

    Having sprint limited is fine, the system just really needs streamlining to get rid of how clunky it is now.
    this too. i like this.

    my option was more "easy mode" for the developers to manage, but a completely different sprint system is just as welcoming if it maintains fair limits. i dont want them to sneak in somthing like, "upon activation stamina is depleted completely and refills gradually", like a the old TP system.
    (3)

  5. #5
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by eschaton View Post
    I don't really get the mount counter-argument; if the npc is that close, you can just sprint, right?
    there's more to it. its usually in a scenario where the player has to repeatedly travel to more than one NPC/node. so the player can sprint to one NPC/node, but enough dialog or or interaction time and the player would need to use a mount or deal with jogging the rest of the way. thus the player may result to just mounting and dismounting regardless instead of keeping track of sprint's availability.
    (3)

  6. #6
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
    Posts
    7,457
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    (2)

    http://king.canadane.com

  7. #7
    Player
    Aylis's Avatar
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    Mar 2011
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    Limsa Lominsa
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    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Wasn't that only obtainable if you were subscribed to both FFXI and FFXIV 1.0 during the time of !.0 and is no longer obtainable in game? Plus it only works within a city.

    Quote Originally Posted by Mysticdraggon View Post
    i dont want them to sneak in somthing like, "upon activation stamina is depleted completely and refills gradually", like a the old TP system.
    Nah..."assuming" they do it right the sprint meter would be its own thing and its own resource that wouldn't drain important combat energy or combat related resources.
    (5)
    Last edited by Aylis; 07-24-2017 at 10:59 AM.

  8. #8
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    I'm pretty sure that sprint's existence is taken into account in some small part when they design zones and areas. A change to sprint now wouldn't necessarily affect all the current zones, but you can bet that any future zones they put into the game, especially the next expansions, would be even larger to account for it. And you guys will just ask to make sprint faster, or to get access to flying sooner, or some other change or addition to overcome this tedium that the developers want to keep going.

    It's pointless, just stop asking for these kind of changes.
    (1)

  9. #9
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Jarinolde View Post
    I'm pretty sure that sprint's existence is taken into account in some small part when they design zones and areas. A change to sprint now wouldn't necessarily affect all the current zones, but you can bet that any future zones they put into the game, especially the next expansions, would be even larger to account for it. And you guys will just ask to make sprint faster, or to get access to flying sooner, or some other change or addition to overcome this tedium that the developers want to keep going.

    It's pointless, just stop asking for these kind of changes.
    the developers are far too paranoid over nothing then. we'll see how it plays out, but for now you cant prove how the developers would react nor should it change my mind.
    (2)

  10. #10
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Aylis View Post
    Wasn't that only obtainable if you were subscribed to both FFXI and FFXIV 1.0 during the time of !.0 and is no longer obtainable in game? Plus it only works within a city.
    i believe so. however, i can understand that some people may be angry that if an unlimited sprint were implemented, than the item would be useless. then again, they can just change the effects of the item easily, such as a faster sprint speed within cities.

    if this was not the message, i completely agree that a "just get these" message is currently invalid as of now. we cannot keep creating counter-arguments from a high-level perspective, assuming that the poster expected me to have the item in the first place.
    (4)

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