Hey
Nice suggestions, and I would like to bring a bit about them :
1. (auto Gauss Barrel) How should it be made? I mean there is an animation and it would be a bit disappointing if the forced animation would delay the use of a GCD for it every minute. Do you think we should have like a negative status just disappearing after the 10 sec without animation? What I like with the suggestion is we could maybe get rid of the ugly gauss barrel (and /gbarrel only remove it on your screen, so...)
2. (instant overheat with oGCD)In a way it's nice but in another, Machinist community is saying the Heat management is way too easy, so if we can even just overheat when we want (and so the 50/95 heat would be pointless except to provide free Cooldowns) it would be really too easy.
3. 20 or 25% are fine and I believe is what people expect from one minute CD (or even more according to how the fight goes). The result would be like 400potency for the overheat mode at 20% and 500 and 25% (I have to find my calculation sheet again...)
4. (Cooldown DoT) The purpose of DoTs on Machinists is to have the choice between multi targeting skill/monotarget ones/DoTs, ones. And the thing is Cooldown is designed to be used rarely only as a heating tool management. If using DoTs on several ennemies would be a mean of "let's go to 0 heat to burne them all" I believe it will be disappointing (except if we make the burn completely OP of course). Or it would be like just a burn in the 50+ heat mode? but so it would be just a DoT for a single target (unless you're under Overheat, where you have something else to do than using once your burn on every enemies to go back to 0 Heat without Gauss Barrel for 10sec. Or yea, the burn should have to be OP to be worth (so OP in just monotarget not making you overheat for it)).
5. (Flamethrower DoT) So we would be like a SMN DoTing easily a whole group of enemies, why not, but Im afraid they would think it's too powerful to do dmg + DoTs on all enemies so easily. And I believe it's used as a multi target opener, but not only. (No point to be only a multi target opener in solo target fights x) )
6. (Longer or more powerful Wildfire) +0.5sec for Wilfire would be enough for get easily 6 GCD in it. But I believe they don't want us to be able to use a 6th GCD without getting some skill speed for it. But maybe that would be a nice way to make it better. Let's see already how is it with the other ones before buffing this one.
7. (old heat system, QR removing Heat) I liked the old +10Heat system, but I really disliked the heat removed by Quick Reload. I didn't study the rotations before the new system. But the Quick reload -10heat was annoying. And more heat = more Cooldown.
8. (Reassemble shorter CD) I just wish Reassemble would proc Crit + Direct Hit, this 60CD skill was supposed to be a "your next hit will do max dmg without RNG". Which is not the case anymore :/ And it fits the purpose of being a multiplier with Overheat/Wildfire, so I prefer to don't make it shorter, but just more powerful, and yea, maybe for more shots.
9. (Hypercharge removal to become a 2% passive) Well, I don't know what to think about it, I like the fact we feel useful at a chosen moment of the fight and not everytime like just a passive thing. That's not what the machinist is about as he is more of a "I burst when it's needed to carry bad dps" (what a BRD can't really do as well as a Machinist would, btw).
10. (New Raise skill, defibrilator) I agree in a way, I thought about a whole new system of stance, where the Machinist switch weapon with the one Gun Mages from FFX-2 have. This one had healing and protective skills by shooting on his allies (and also offensive ones). That would be great to have a second weapon knowing we got a free slot in second hand and we have currently no use of our MP bar unlike before (to give back MP/TP to allies). As you kinda meant, we have a machine charging electricity, something like this, so we could use like the defibrilator, so yea, the Gun Mage stance could just use that energy differenty. And we would reswitch weapon to be more powerful.



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