Quote Originally Posted by Buddhsie View Post
My point is the intention of the devs was not to let lag or enemy movement come between players completing combos, and I simply proposed an idea that would remove the problem. Please keep your arrogance and critical comments out of the discussion.
For the first part, I wholeheartedly agree, for the reasons you and NoctisUmbra stated (and I normally don't agree with him). The position update latency that has been documented on numerous occasions rears its ugly head for these combos. This is not a "lrn2play" issue as the previous poster you were replying to so "eloquently" stated - it's an issue with how the client-server relationship deals with position updates - something we have little control over.

+1 to getting this fixed up - and I think there was another thread requesting this too.