Quote Originally Posted by NoctisUmbra View Post
lol... Do you understand what I'm saying? Anybody can execute a combo 100% of the time. It is theoretically possible by design. Combos don't have a proc chance or something. If you hit from the designated positions, they work. Simple as that. There is also ample time between each WS to re-position.

The reason they don't work 100% of the time in practice is mainly due to lag causing you to end up hitting from one position whereas on screen it looked like another.

If you read my post, I did actually bring up buffing GLA, PGL, MRD and LNC damage as a possible way to balance this so that combos become a big bonus more so that something expected of you to keep up. However, I feel that would encourage reverting to the old stand in one spot and spam attacks playstyle for most fights.

Making it so DoW can string combos strictly based on the Weaponskills connecting, however so that they only receive the combo bonuses when executed from the right positions as well would not only maintain the current DPS balance between classes, but still encourage the dynamic playstyle combos are so obviously promoting.
honestly i wouldn't mind either way. It needs to be balanced. DD needs to be able to do more damage, and pug needs something to make them more useful(perhaps a ranged attack that stuns)

pre 1.20 my riot blade hit ifrit for 450, now it hits for 125. 2 of the glad combos are real easy since they are from the front. The one that increases defense requires you to strike to the rear.

and the reason i say now one can execute combos 100% of the time is 2 reasons 1, user error, 2 if you have hate and are required to attack from the side unless, you successfully stun the enemy some how there is a high chance of failure.