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  1. #4
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    TP gain and cost were balanced to account for combos - so they were meant to work 100% of the time. The conditions were put there for more dynamic fighting and bonuses to strategic positioning to further divert from gameplay that involves simply staying still and hitting.

    Either they should ease up on TP costs for non-ARC DoW, increase the damage output of non-ARC DoW, or preferably keep the classes balanced and allow for a tad less restriction on combos. The incentive to combo in position will still be there for pretty much all Weaponskills due to their bonuses anyway, but it will make more content accessible by other DoWs. Biggest reason ARC is preferred for Moogle right now is because they are the only DoW that can combo without fail despite the unpredictable movements of the Moogles.
    nobody can execute a combo 100% of the time, so your wrong. that is all.

    except classes that dont have positioning.

    since archers can execute without fail i think that DD classes should get an increase in damage to make up for missing combos. This will allow the better player DD more then average by executing more then average amount of combos. this is my opinion, i really dont care what they do, its a new system that obviously needs balancing.
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    Last edited by syntaxlies; 12-24-2011 at 01:45 AM.