This is a follow up to my original post right after SBs launch. After having played scholar in savage for a few days now and having cleared O1 and O2 (working on O3) I feel like I have experienced the changes enough to warrant another post.
To start off let's talk about the changes made in 4.05:
- Excogitation: The buffs to potency and duration/cd are nice and the skill has seen good use in savage content. I would still like the heal to go off after the duration on its own and/or to have the option to spread its effect via deployment tactics (at half potency) but overall the skill is way better than before.
- Indomitability: I was not expecting them to buff Indom. It was great before and got even better now. Nothing to complain.
- Emergency Tactics: The cd reduction does nothing. I was never in a situation where the cd of emergency tactics was relevant. With the buff to Indom, Succor is even more niche and Adlo has other issues (see below).
- Fey Union: The fixes to range and no gauge cost when out of range were absolutely needed. So just some quality of life changes. I will discuss the implications and my thoughts on Fey Union below.
- Quickened Aetherflow: In my after SB launch post I really hated the rng nature of this trait and SE listened. Well done. This might be the most impactful of all the changes as it turns the SCH into a class build around its aetherflow even more which I like.
- Miasma II: A godsend ability. Finally a SCH in dungeons is contributing good aoe dps. Miasma IIs potency is great, useful for spam and just keeping it up between heals. Bane + Shadowflare + Miasma II is really good. Thanks SE.
However we must talk about some things that still need to be looked at. Keep in mind this is just my opinion and you may disagree with what I am going to present here:
- Adloquium: Nothing has changed here. It is still way to weak for the high mana cost and cast time. With the aetherflow changes SCH is going more into a direction of emergency ogcd healer and I'm fine with that. SCH does not need to be "the shield healer". Noct AST can be that. However Adloquium is not acceptable. A WHMs Divine Benison is a more useful and powerful shield than Adlo. It can be used ogcd and at no mana cost (or the cost of a cure I). The 15% shielding on a tank outclasses the strength of Adlo. I feel like it is time for a complete overhaul of Adlos effect or a significant buff. SCH still does not have a stronger single target heal and in the past Adlo + Embrace were enough to cover huge damage. With both nerfed there is a gap in SCHs toolkit.
How do we fix it? Multiple suggestions:
1) Keep Adlo as weak as it is but reduce its mana cost significantly (to cure IIs level) and make it instant cast. That way it would fill the role of a cure II and small mitigation but used more often.
2) Keep or even increase its mana cost but in return make it super powerful (you can even reduce or remove its healing effekt) to 200/600 in healing/shield or 0/700. The high mana cost would restrict it's usage to just tank busters and high aoe damage (deployed) but would make it strong in those cases.
3) Make it cd and/or aetherflow gated and be just a shield (600 potency).
The second and third suggestion would need a Physick II to compensate and the double shield on crit needs to go anyway because I feel like this interaction with crit is what holds Adloquium back. SE cant buff Adloquium because the crit shields could get out of control. I know that some of these suggestions would homogenise the healers even more but Adlo is one of SCH weakest skills atm although it was and should be one of its defining features. Whatever happens to Adloquium, it cant get any worse. So I just hope for a change.
- Fey gauge and Fey Union: The Fey gauge itself feels tagged on. No matter what you change about Fey Union, introducing a gauge at level 70 for just a single skill is just bad design. Most other Jobs get their gauge because it shows some old mechanic (like AST, WAR, BLM) or they get it as their first mechanic at lvl 62 with multible skills to use it for (like ninki for NIN). The Fey gauge is just there for a single ability and this ability is not universaly useful in every situation. Yes there are situations of constant medium strength damage on a single target in which Fey Union fits perfecty. But in every other situation the gauge is utterly useless. I find myself often sitting at a full or nearly full gauge and just looking for any opportunity to use it on. Having a gauge on a healer that functions like that of a DD just does not work. A DD can usually just use a skill that costs all or part of their gauge for additional damage. As a healer there are just situations in which using Fey Union is not a benefit.
How do we fix it? We look at Warrior:
A warrior gets its gauge or its old equivalent in the form of stacks right from lvl 30 when the job is unlocked. By leveling up you get more and more skills you can spend your gauge on. By the time we reach lvl 70 there are a total of six skills tied to the gauge. This is what I like about the warriors gauge. You get it early and it provides flexible skill choice based on the situation. Need extra mitigation? Use Inner Beast. Need aoe aggro and heal? Use Steel Cyclone. Just want to deal damge? Use Fell Cleave and Upheaval for single target and Decimate for aoe. This system allows flexiblility and has a useful tool for all situations. The Fey gauge however does not. It is so inflexible in both the fact that there is only one skill to use it on and this skill is even making your faerie inflexible in target choice and skill usage. My suggestion would therefore be an overhaul of the fey gauge to make it an integral part of SCHs identity. Every faerie ability needs to interact with the gauge. Whispering Dawn, Illumination, Fey Wind... all of them need to cost you gauge. In return you could remove their cooldown so that they are purely gated by their fey gauge cost. This way the fey gauge would be implemented just like with warroir at lvl 30 and you would already have two skills per faerie to use it on. The goal of this overhaul would be flexibility. Need Aoe healing? Whispering Dawn. Need single target healing? Fey Union. Need mitigation? Fey Covenant. Need party damage? Fey Wind. Of course this is just a rough idea of what my desired changes to the fey gauge are and it would be up to SE to decide on ability cost and duration, additional means of filling the gauge (I would like every embrace cast to give a few points in addition to the aetherflow mechanic) etc. This would also be a good timing to change some of Selenes skills like the useless silence or the very very situational dispel into something better.
Going back to Fey Union for a bit. My biggest complaint about this skill after the QoL changes is still the fact that it does not scale with any buffs and there a so many out there. Using Fey Union on a Warrior in Defiance who uses Conva and has a Mantra on him is just a waste. You could also just Embrace him for a similar result that does not limit the faeries actions and does not cost any gauge. There is still a lot of finetuning left before Fey Union is skill that I want to use frequently because right now I still cant be bothered with all the thinking required that goes into the usage of a skill that just heals a single target. Even other faerie skills like Whispering Dawn scale with buffs so there is no reason why Fey Union should not.
- Dissipation: Dissipation was always a very niche skill and I used it maybe a handful of times in the last two years. With the introduction of the fey gauge it contadicts the rest of SCHs toolkit even more than before because you get aetherflow stacks which in return cannot give you fey gauge because your faerie is gone. There are countless suggestions of what to do with dissipation and I wont repeat all of them here. One of the oldest complaint is still valid however. The 20% increase in healing potency needs to effect aetherflow abilties because those are the reason you would use dissipation in the first place. Additionally an auto resummon or a summon of the other faerie needs to happen as well. I personally would like dissipation to resummon you faerie after the 30 second buff wears off with a fully filled fey gauge. That way you could use all your gauge on faerie abilities (with the overhaul I described above), than use Dissipation and rely on you buffed healing from aetheflow stacks for 30 seconds and after that you would get your faerie back ready to throw out all of her abilities again. But no matter what changes are being made to Dissipation, every change would be welcome.
Overall I am happy with the first round of changes SE made. Fixing the AoE problem, making Excog good, no rng based BS, some QoL for Fey Union. These were needed to bring SCH to the level of the other healers in terms of efficency. Especially the change to Quickened Aetherflow helps the class is so many ways. It provides more Mana, more damage and a more reliable way of healing. The flexibility of Aetherflow is still the best thing about being a SCH and not its faerie or its shields (at least for me). I hope SE will listen to all the feedback they can get and do some more severe changes in 4.1 like the ones I suggested here.
To conclude I would like to take a brief look at the healer balance in general. Most of the SCH changes in the patchnotes were good and I was really glad, but the most important thing was the nerf to the Balance. There was no way the three healers could have been balanced with a 20% damage buff on AST guaranteeing their spot in any group. Now all healers can do different things differently good but you are not forced to take one over the other. My group is clearing savage fights with a WHM/SCH combo and I enjoy the healing power of my WHM buddy while I help with SCHs healing flexibility and sustained DPS contribution.
Thank you for your patience in reading all of my feedback. Feel free to discuss in a mannered fashion.