A fourth role type would be great amd mold shattering. Would take a lot of talent to get that to work though.
A fourth role type would be great amd mold shattering. Would take a lot of talent to get that to work though.
I wouldn't discount the possibilty of us getting another dps. Might be like HW and we get 1 tank, 1 healer, 1 dps. Though it is also possible that we get 1 tank 1 healer 2 dps, and not do a midexpansion class release.
I'm lazy to bother looking for the quote but didn't Yoshi already say they would never introduce a new job mid expansion? Since the NIN launch was a fiasco. Also I could have sworn he said we would never get 3 jobs again because it was too much work for the size of his dev team. Both of those decisions put far to much stress on the team and they had to take extended time off work right when 3.0 launched.
Last edited by IllyriaKnotfred; 07-24-2017 at 05:45 AM.
I'd have to say, no more DPS. Fix the current ones that have issues.
Next expansion I'm expecting Tank and Healer anyway.
I'd just like to see whatever's added to:
- pull off something new mechanically (e.g. actually doing a pet class well)
- bring in some new aspect to involvement as a DPS (e.g. frequent point-support)
Personally, I'd actually like to see a second job from a same class (and the dual class system modified revised), such as a Ranger or Thief, or something original to XIV such as an Adept (staff-wielding, speedy supportive DPS with a non-permanent pet), Artificer (a caster that plays more like a mid-range melee), or XIV's own new take on the Beastmaster.
Classes are not a currency, there is no need for equivalent exchange. If they decide we have enough healers/tanks, or that we have enough one or the other, we could see a tank/dps or healer/dps combination.
I'd honestly say temper your expectations and not seriously expect this at all.
Oh I could care less either way. I really only -play- BLM. I'm just saying SE likes keeping to the obvious schedule when it comes to content and whatnot. Therefore I feel were getting a tank and a healer. Given they have said they wont add 3 jobs again at once. Nothing will piss off your player base more than going two entire expansions without adding a tank/healer combo- or dps. They have to balance them back and forth because if they don't- salt everywhere.Classes are not a currency, there is no need for equivalent exchange. If they decide we have enough healers/tanks, or that we have enough one or the other, we could see a tank/dps or healer/dps combination.
I'd honestly say temper your expectations and not seriously expect this at all.
On a different note .. (because I already gave my suggestions) aren't the DPS wait times for dungeons already long enough to be adding MORE dps?
Flesh grows weak. Steel becomes brittle. But the will is indomitable.
We have enough dps thank you. And i had called it out when they announced at fanfest that the 2 new jobs would be dps and i said wait times would be horrid (moreso then in hw even)
To those that said overtime it would improve... well i told you so, wait times are still obsurd, lol
Hopefully blue mage, puppetmaster, and/or beastmaster. And while we're talking long shots with SE doing pet jobs right, hopefully they'll completely revamp SMN by removing it and SCH from the same ACN job, make SMN into a more summon-focused job, and turn the old DoT SMN into a reworked necromancer job.
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