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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The FATE scaling thing is a great idea, but I wholly agree that a marker would help FATE grinders.

    The only drawback is we may see the harder FATES avoided unless the rewards started scaling along with it.
    (2)

  2. #2
    Player
    Xiomara's Avatar
    Join Date
    May 2015
    Posts
    164
    Character
    Xiomara Sage
    World
    Tonberry
    Main Class
    Paladin Lv 100
    The Boss Fates need fixing as well, as they are very difficult to solo and now that the initial rush is over, no one will be doing them outside of Ixion / Foxy Lady (which are their own irritating kettle of fish). So if I want the TT card and achievement from say, the Tall Tale fate in the Lochs I am now SOL because no one does it anymore.

    It'd be nifty if I could go farm some item or something which I could pop in a one of the ARR/HW achievement fates which would make it solo-able. Or, an item which would make those fates consistently spawn so I could schedule a run with my FC.
    (7)

  3. #3
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Tbh I think fates are gonna be dead for awhile. PotD is good because its cross-server and is always active, whereas fates are heavily based on your server being active when it comes to fate grinding.
    (0)

  4. #4
    Player ShadowHunterrX's Avatar
    Join Date
    Aug 2013
    Posts
    208
    Character
    Mivau Lawantal
    World
    Moogle
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lilseph View Post
    Now this is a good suggestion. A blue arrow up for scaled up FATE, a red arrow down for scaled down FATE. Next to their icons. No icon at all when it's just normal.
    Sorry , that will be not so good idea. The fate scaling system what now is in place , scales around the people who killed it earlier. So if 1 killed it earlier it will scaled to 1 person. With your blue arrow system , every fate killed by 1 person will get a blue arrow and it wil be useless for the start. Blue arrows everywhere !
    (0)
    Last edited by ShadowHunterrX; 07-23-2017 at 04:07 PM.

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    The more difficult and time consuming FATE's should give much more gil as a reward than they do at present.
    (3)

  6. #6
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    fates in SB is the fastest way to level imo , fates with bonus give insane amount of xp
    (0)

  7. #7
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Don't worry, in a couple of months these area's will be packed once again, because we are all grinding for that new relic. Please look forward to it.
    (0)

  8. #8
    Player
    Scarby's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    22
    Character
    Scarlett Blackwind
    World
    Balmung
    Main Class
    Dragoon Lv 100
    I agree, fates need a major fix, or something to make them worthwhile, as it stands right now I don't even see the point of putting them in the game tbh, they just go unnoticed and unused, I would love to see something added to make fates worth doing again as I enjoyed fate grinding as a way to level up!
    (3)

  9. #9
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Having FATEs be a good source of XP is, seriously, one of the worst things Square could do. Being a usable source while you wait for your Duty, but not replacing Duties outright, is how they should be. Like they are now.

    Anyone who played during ARR will know the pain of trying to get into dungeons when FATEs were just straight up better.
    (0)

  10. #10
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rivxkobe View Post
    Having FATEs be a good source of XP is, seriously, one of the worst things Square could do. Being a usable source while you wait for your Duty, but not replacing Duties outright, is how they should be. Like they are now.

    Anyone who played during ARR will know the pain of trying to get into dungeons when FATEs were just straight up better.

    I'm okay with that, but for example at level 63 you get 145k for a Ruby Sea FATE which takes 6-7 minutes if you are alone, while a dungeon grants you more than 2 million EXP in roughly 20 minutes. To me, they don't need the same time/exp ratio, but they should at least be something worth doing while waiting for queues (thing that they ATM are not)
    (3)

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